Joker Troupe (Push Gaming) – Review & Demo Play

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Joker Troupe from Push Gaming play free demo version ▶ Casino Slot Review Joker Troupe ✔ Return (RTP) of online slots on December 2025 and play for real money✔

Provider Push Gaming
Rating ⭐ 8
Release Date 2019-12-05
RTP 96.68%
Max Win x25367
Volatility High
Bet Range ($,€,£) 0.1 - 100
Number of Reels 4
Betways 10
Features Bonus Buy, Bonus Multiplier, Bonus Wheel, Expanding Reels, Increasing Multiplier, Joker, Respins, Sticky Symbols

What symbols are there in Joker Troupe?

The highest paying symbol by far here is the golden infinity, paying 100x for 4 on a payline, with gold dice next at 50x. Exotic fruit join the party: dragon fruit pays 3x, star fruit 2.5x, while red and blue orbs sit at 1x for 4 of a kind. You need between 3 and 4 matching symbols on a line to win. There is no wild symbol. Instead, 3 different joker scatters drive the features, and hats act as special symbols during the Blue Joker feature.

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Joker Troupe Symbols and Paytable

Symbol Quantity Payout
icon 1 4 x100
3 x20
2 x1
icon 2 4 x50
3 x10
icon 3 4 x3
3 x1
icon 4 4 x2.5
3 x0.8
icon 5 4 x1
3 x0.5
icon 6 4 x1
3 x0.5
icon 7 Scatter
icon 8 Scatter
icon 9 Scatter

What are the bonus features in Joker Troupe?

The name fits, as all features are triggered by different coloured jokers. Land 3 of the same coloured joker scatter and you’ll launch that mode. The main event is the Red Joker free spins in Hypermode, giving you 20 seconds of frantic spins with pace increases. The Blue Joker can move you into a hat collection on a fresh reel set that builds rows, while the Green Joker wheel is an exciting wheel of fortune packed with multipliers and a route into the red free spins.

The blue joker feature in Joker Troupe

Hit 3 Blue Jokers and you get 3 respins on a new set of reels. Any blue joker that lands turns into either a red joker or a hat, both become sticky, and the respin tally resets to 3. Filling a row with either symbol brings a multiplier from 2x up to 25x into play and un-sticks that row. The feature ends when respins run out, then all hats flip to reveal cash prizes. Those cash values are combined and boosted by the collected multiplier.

In the hat path, 3 hats add a new row on top, expanding spaces to land more hats. New hats after each row get their value stepped up: first 2x, then 3x, 4x, 5x, 10x, 15x, and 25x, for up to 7 rows. The Red Joker can drop during this, resetting the counter to 3, and landing 3 of her will queue the Red Joker free spins after the hats finish. I’ve seen this mode last ages or flame out in a few spins.

The green joker bonus wheel in Joker Troupe

Land 3 Green Jokers and you spin a wheel split into 14 sections: 12 number segments (1, 2, 5, 10) and 2 multiplier booster segments. The centre multiplier starts at x1. Hit a number and that value is banked; that segment then goes dark. You keep spinning until you land on a dark number for the second time, which ends the game, or you hit the same multiplying segment three times, which ends the wheel and can pass you into the Red Joker free spins.

The beauty is that boosters multiply together. Land 2x then 5x in the same booster segment and you’re at 10x; hit the other 2x and you’re at 20x; add the other 5x and you reach 100x. Every number you land after that gets multiplied by 100, so you can hit up to 1,000x on a single spin. I treat this like a constant cliffhanger: it can be over fast, or keep you sweating through a string of nerve-racking spins.

Free spins in Joker Troupe

The Red Joker runs Hypermode free spins. You start with 20 seconds on the clock, not a fixed spin count. Every Red Joker that lands boosts the spin rate and fills a meter. When the meter fills, you’re awarded 10 extra seconds and the meter resets. You can level this up repeatedly, so the session can snowball if the Reds keep dropping. It ends only when the timer expires, and both other features can also feed you into this mode.

This is a fast-paced bonus that really needs full attention, especially once the pace ramps up. I like the different take on free spins and the way the meter adds time, but it can get hard to track after a few level ups. When it clicks, it’s electric; when it doesn’t, the seconds vanish in a blur. Either way, it’s the quickest Joker session I’ve played, and it fits the game’s tuned-up, high-energy feel.

What is the jackpot (max win) in Joker Troupe?

You cannot win any kind of jackpot in Joker Troupe, but you can win big anyway. The game is highly volatile with an RTP of 96.68%, and the max win is listed at 25,367x your bet. From experience, the top outcomes tend to come when the Green Joker wheel stacks multipliers before landing high numbers, or when Hypermode keeps adding time. Both the wheel and the hats can route into the red free spins, so chaining features is where the serious potential lies.

Joker Troupe verdict

Joker Troupe not only looks and sounds great, it plays at full tilt. The Hypermode free spins with unlimited time boosts is tense and different, while both the Blue Joker hat feature and the Green Joker wheel feel close in quality, with the wheel probably better in most cases. Triggering a bonus isn’t as tough as you’d think, and the 25,367x top end suits the high variance. I keep coming back for the pace and the way features can roll into each other.

Gallery of video and screenshots of the game

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