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Jammin' Jars 2 (Push Gaming) – Review & Demo Play
Jammin' Jars 2 from Push Gaming play free demo version ▶ Casino Slot Review Jammin' Jars 2 ✔ Return (RTP) of online slots on July 2026 and play for real money✔
Jammin' Jars 2 - Slot Overview
Push Gaming's follow-up keeps the groove of the original while blowing up every single element. Jammin' Jars 2 sits on an 8x8 grid with Cluster Pays, set in a neon disco where the Giga Jar DJ looks on. I get bets from 10p to £100 and a highly volatile model that can bop along before sparking into life. The default RTP is 96.4% (lower versions exist), and instant prizes can make the base game pop. Top potential climbs to a hefty 50,000x.
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RTP and Wagering in Jammin' Jars 2
You have eight reels and eight rows to play in, with wins formed by clusters of five or more matching symbols horizontally or vertically. Stakes start at 10p and can rise to £100 per spin. As a UK player, Autoplay offers up to 100 auto-spins plus loss and single win limits. Cascades follow every cluster win, removing the symbols and dropping new ones into the gaps. Chains can continue from a single stake until no new cluster lands.
The average RTP clocks in at 96.4%, though some operators go as low as 96.1%. By collecting Gold Vinyl, the level system can raise it to 96.6%. Volatility is high and the top prize is 50,000x your total stake, a clear lift from the 20,000x ceiling of part one. From my sessions, free spins appeared to trigger less frequently the closer I got to level 5, so I pace bets while grinding levels. The game can switch from quiet to explosive in a flash.
Jammin' Jars 2 Symbols and Audio & Video Design
The theme is a proper disco with neon palm trees, glossy visuals and a bouncy soundtrack. The Giga Jar DJ sits to the left, not just for show, but tied to features you'll hit later. I've played it on mobile and desktop and the presentation holds up, with hand-drawn fruit and chunky animations that fit the vibe. The cluster grid keeps the action readable even when cascades roll, and the equaliser sweep during modifiers adds a bit of theatre.
The grid hosts eight symbols: six regular fruits, a Wild Jar that also acts as scatter, and a Gold Vinyl record that feeds the Giga Jar meter. For 32+ in a cluster, payouts run as follows: fig 100x, grapes 125x, peach 150x, melon 200x, pineapple 600x, pomegranate 1,000x your stake. The Wild Jar substitutes to complete clusters, stays on the grid between cascades, and comes with a multiplier that rises by +1 every time it forms part of a win.
Jammin' Jars 2 Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
![]() |
32+ | x1000 |
| 25-31 | x100 | |
| 22-24 | x50 | |
| 20-21 | x25 | |
| 17-19 | x15 | |
| 15-16 | x8 | |
| 12-14 | x5 | |
| 10-11 | x4 | |
| 9 | x3.5 | |
| 8 | x3 | |
| 7 | x2.5 | |
| 6 | x2 | |
| 5 | x1.5 | |
![]() |
32+ | x600 |
| 25-31 | x80 | |
| 22-24 | x40 | |
| 20-21 | x20 | |
| 17-19 | x12 | |
| 15-16 | x6 | |
| 12-14 | x4 | |
| 10-11 | x3 | |
| 9 | x2.5 | |
| 8 | x2 | |
| 7 | x1.5 | |
| 6 | x1.2 | |
| 5 | x1 | |
| 32+ | x200 | |
| 25-31 | x35 | |
| 22-24 | x16 | |
| 20-21 | x8 | |
| 17-19 | x6 | |
| 15-16 | x3 | |
| 12-14 | x2 | |
| 10-11 | x1.2 | |
| 9 | x1 | |
| 8 | x0.7 | |
| 7 | x0.5 | |
| 6 | x0.4 | |
| 5 | x0.2 | |
![]() |
32+ | x150 |
| 25-31 | x30 | |
| 22-24 | x14 | |
| 20-21 | x7 | |
| 17-19 | x5 | |
| 15-16 | x2.5 | |
| 12-14 | x1.5 | |
| 10-11 | x1 | |
| 9 | x0.7 | |
| 8 | x0.5 | |
| 7 | x0.4 | |
| 6 | x0.3 | |
| 5 | x0.2 | |
![]() |
32+ | x125 |
| 25-31 | x25 | |
| 22-24 | x12 | |
| 20-21 | x6 | |
| 17-19 | x4 | |
| 15-16 | x2 | |
| 12-14 | x1.2 | |
| 10-11 | x0.8 | |
| 9 | x0.6 | |
| 8 | x0.4 | |
| 7 | x0.3 | |
| 6 | x0.2 | |
| 5 | x0.1 | |
![]() |
32+ | x100 |
| 25-31 | x20 | |
| 22-24 | x10 | |
| 20-21 | x5 | |
| 17-19 | x3 | |
| 15-16 | x1.5 | |
| 12-14 | x1 | |
| 10-11 | x0.6 | |
| 9 | x0.5 | |
| 8 | x0.4 | |
| 7 | x0.3 | |
| 6 | x0.2 | |
| 5 | x0.1 | |
![]() | Wild | |
Jammin' Jars 2 Bonus Features
Cascades kick in after every win, removing clusters so new symbols can drop. The Wild Jar Symbol feature shines here: when a wild jar is part of a win, it hops to an adjacent empty position before the next collapse. It starts at 1x and increases by +1 each time it helps, never resetting during a spin sequence. Two or more jars working together in the same cluster can multiply each other, and that's where things can get spicy fast.
Instant Prize symbols appear as coin tiles with values from 1x up to 1,000x. Land five or more adjacently and the values are added and paid, with blue framed tiles turning purple when active. The Fruit Blast can trigger after any cascade, bringing an equaliser sweep across the grid. The Giga Jar DJ then fires 1 to 3 giant fruits that burst to form like-for-like clusters, or a giant instant prize that breaks into individual tiles and spins to reveal values.
Free Games arrive when three or more Wild Jars land at once, awarding 6 free spins. The triggering jars carry into the feature and leap to fresh positions on each spin, applying their current multipliers to any cluster they join. Every time a jar helps in a win, its value climbs by +1, and instant prize symbols can still appear. I've seen base game bops turn into proper sessions here when two or three jars sync up and start stacking multipliers.
Giga Jar and Levels in Jammin' Jars 2
Gold Vinyl feeds the Collectable Gold Vinyl feature, levelling the Giga Jar metre through five stages. Level 1 sits at 96.10% RTP, then 20, 25, 30 and 35 vinyls lift it to 96.60% at Level 5. Reaching Level 5 gives a chance to trigger Giga Jar when a vinyl lands. The grid clears, 3 or 4 Wild Jars drop in, and the DJ lands as a 2x2, 3x3 or 4x4 instant prize block, awarding 8 Giga Spins. Instant prizes stick, spins can appear, and jars behave as in free spins.
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Gallery of video and screenshots of the game
References
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