Tanked 3: First Blood 2 (NoLimit City) – Review & Demo Play

3.9/5
Play for fun!
95.99%RTP
HighVolatility
25 584xMax Win
7Reels
20.24%Hit rate
2026Year
NoLimit CityProvider
Tanked 3: First Blood 2

Tanked 3: First Blood 2 from NoLimit City play free demo version ▶ Casino Slot Review Tanked 3: First Blood 2 ✔ Return (RTP) of online slots on August 2026 and play for real money✔

95.99%RTP
HighVolatility
25 584xMax Win
7Reels
20.24%Hit rate
2026Year
NoLimit CityProvider
Provider NoLimit City
Rating
3.9/5
Release Date 2026-06-09
Type Video Slots
RTP 95.99% | 95.33% | 94.01% | 92.01%
Max Win x25584
Volatility High
Bet Range ($,€,£) 0.20 - 100
Min Bet ($,€,£) 0.20
Max Bet ($,€,£) 100
Number of Reels 7
Betways xLoot collection system with colour-matched gems, Wilds and feature symbols
Features Bombs, Bonus Bet, Bonus Buy, Cascading Reels, Cluster Pays, Collect Symbols, Expanding Reels, Free Spins, Gems, Scatter, Sticky Symbols, Wild, xLoot

Pros

  • Deep xLoot collection system with colour-linked gems
  • Three distinct Free Spins modes escalate clearly
  • Coinburst can create strong chain reactions
  • Grid expansion gives sessions real movement
  • 25,584x ceiling suits high-volatility players

Cons

  • Rules take genuine time to read
  • Busy sequences can end with modest returns
  • Lower RTP versions cut value sharply
  • God Mode cost is extremely steep

Let's talk about Tanked 3: First Blood 2 for a bit

Tanked 3: First Blood 2, right, so, listen, is Nolimit City doing the sequel thing sideways, skipping the obvious numbering and landing on a war-board slot with a 4-5-6-5-6-5-4 opening grid. It can grow into a huge 13-column layout, and the key hook is the xLoot system, where four colour-linked characters collect matching gems, Wilds, Coins and feature symbols.

Visually, I get the sense of a hex-based combat field rather than reels in the old-fashioned sense. Let me walk you through it: characters move, collect, kill, drop loot, trigger explosions and expand sections of the grid. Good. That gives the session a restless rhythm, though I will say the first few rounds can feel like reading a rulebook while shells are already landing.

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Reading the paytable

Symbols, now we get to the heart of it, are not judged by ordinary line wins here. Blue, green, orange and red gems sit on seven payout levels, starting around 0.05x to 0.15x and rising as high as 3x, 4x, 5x and 10x respectively. A character has to collect gems of its own colour, and those gem levels increase when that linked character kills another character.

Wilds matter because every character can collect them, while Coins can carry values from 1x up to 5,000x. Keep this in mind for a second, because Coinburst changes the whole route of a spin by turning travelled positions into Coin symbols. If a Wild position becomes a Coin, that Wild is gone for collection purposes. Small detail. Big consequence.

Symbols and payouts

symbol 1
1x10
symbol 2
1x5
symbol 3
1x4
symbol 4
1x3
symbol 5
1x0.25
symbol 6
1x0.2
symbol 7
1x0.15
symbol 8
1x0.1
symbol 9
1x0.15
symbol 10
1x0.1
symbol 11
1x0.05
symbol 12
1x0.05
regular
Blue Gem
Collected by the matching blue character through the xLoot system and pays according to its current level.
Level 1x0.05
Level 7x3
regular
Green Gem
Collected by the matching green character through the xLoot system and pays according to its current level.
Level 1x0.05
Level 7x4
regular
Orange Gem
Collected by the matching orange character through the xLoot system and pays according to its current level.
Level 1x0.1
Level 7x5
regular
Red Gem
Collected by the matching red character through the xLoot system and pays according to its current level.
Level 1x0.15
Level 7x10
wild
Wild
Can be collected by any character, but it cannot be collected later if Coinburst transforms its position into a Coin.
scatter
Bonus
Collected by characters to trigger Thresher Spins, Reaper Spins or The Dead Pay Well Spins at 3, 4 or 5 collected symbols.
bonus
Coin
Pays its displayed value instantly when collected by a character and can be dropped back onto the grid if that character is killed.
Value rangex1 to x5,000
bonus
Coinburst
Transforms eligible positions crossed by characters into Coin symbols during the current spin.
bonus
Bomb
Explodes when movement and Tank Boosters are exhausted, removing symbols and expanding the grid in one direction.
bonus
Three Way Bomb
Explodes when movement and Tank Boosters are exhausted, removing symbols and expanding the grid in three directions.
bonus
Rocket
A Tank Booster that shoots near an enemy character, removes symbols in the explosion area and expands the nearest grid section by one step.
bonus
Loot Rocket
A Tank Booster that works like Rocket and also collects feature symbols dropped by killed characters or revealed by expansion, except Bombs.
bonus
Grenade
A Tank Booster that targets a random character and removes characters and payout symbols in its blast pattern.
bonus
Hatchet
A Tank Booster that targets the holder, clears the blast pattern and leaves that holding character on the grid.
bonus
Airstrike
A Tank Booster that hits 2 to 3 enemy characters and removes characters and payout symbols in the blast pattern.

How the bonuses trigger

Bonus play is tiered, and I like that decision. Let's move on to the bonus: collect 3 Bonus symbols with a character and you get 7 Thresher Spins, collect 4 and you get 7 Reaper Spins, collect 5 and you reach 7 The Dead Pay Well Spins. Each tier keeps the carried grid and gem progress, then adds more Coin behaviour on top.

Reaper Spins make Coins sticky until collected, while The Dead Pay Well Spins let collected Coins pay, travel with characters, drop again after a kill and potentially pay again. Here's where it gets interesting, because the top-tier bonus is not merely bigger in name, it actually changes the recycling value of Coins. The pacing of the session tells you a lot once that loop starts.

Feature buys sit alongside the natural triggers. Bonus Blitz costs 2x for one guaranteed Bonus symbol, Guaranteed Coinburst costs 50x, Maxed Out costs 200x, and the three Free Spins buys cost 100x, 300x and 800x. God Mode at 4,000x is the dramatic one, but I would treat that price with real caution.

Bonus features

Bonus Bonus Blitz
Bonus Blitz
Costs 2x the base bet and guarantees 1 Bonus symbol on the next spin.
Feature Cost: 2x RTP: 95.99%
Bonus God Mode
God Mode
Costs 4,000x the base bet and gives a chance to land the Max Win symbol, which awards the top prize of 25,584x.
Feature Cost: 4,000x RTP: 95.99%
Bonus Guaranteed Coinburst
Guaranteed Coinburst
Costs 50x the base bet and guarantees 1 Coinburst symbol on the next spin.
Feature Cost: 50x RTP: 95.99%
Bonus Thresher Spins
Thresher Spins
Triggered when a character collects 3 Bonus symbols, awarding 7 free spins where gem levels and grid size carry over from the base game and remain persistent. Each collected Bonus symbol during the feature adds +1 spin.
Feature Cost: x100 Bet RTP: 96.02% | 95.99%
Bonus Maxed Out
Maxed Out
Costs 200x the base bet and starts the spin with the maximum grid size and all gems at their highest payout level.
Feature Cost: 200x RTP: 95.99%
Bonus Reaper Spins
Reaper Spins
Triggered when a character collects 4 Bonus symbols, awarding 7 free spins with persistent gem levels and grid size. Coins on the grid remain sticky between spins until collected, including Coins present on the triggering spin.
Feature Cost: x300 Bet RTP: 96.01% | 95.99%
Bonus Lucky Draw
Lucky Draw
Costs 325x the base bet and awards one of the Free Spins options, with a 50%, 25% and 25% split across the available bonus tiers.
Feature Cost: x325 Bet RTP: 96.03% | 95.99%
Bonus The Dead Pay Well Spins
The Dead Pay Well Spins
Triggered when a character collects 5 Bonus symbols, awarding 7 free spins with sticky Coins and carried Coin values. Collected Coins are paid, carried by characters, and dropped for possible repeat collection when a character is killed.
Feature Cost: x800 Bet RTP: 96.01% | 95.99%
Bonus xTra Spin
xTra Spin
May appear at the end of a round when the calculated cost is equal to or lower than the previous win. It keeps the same grid size and symbol positions, then assigns a selected Tank Booster to a character.
Feature Cost: Variable RTP: 95.99%

By the numbers

Numbers put the slot firmly in high-volatility territory. On volatility, here's the picture: the top RTP version is 95.99%, with reduced builds at 95.33%, 94.01% and 92.01%. The stake range runs from 0.20 to 100, hit frequency is 20.24%, and free spins land at roughly 1 in 259 spins. That is not a frequent comfort-pay profile.

Maximum win is 25,584x, and yes, that figure gives the whole design its menace. I'll cut straight to the point, the lower RTP versions are a poor trade-off in a game this volatile, because the slot already asks you to sit through sharp variance and busy sequences. What struck me most is how often the screen can look productive while the final paid result remains restrained.

FAQ

How does xGlitch start in this slot?
xGlitch can trigger when a character is limited to collecting only one symbol. During the effect, only feature symbols fall from avalanches, and the cycle can repeat from 4 to 50 times.
What does Coinburst do to Wild positions?
Coinburst can transform empty spaces, gems and Wild positions crossed by characters into Coins. Once a Wild has been turned into a Coin, it is no longer available for another character to collect as a Wild.
What changes between Thresher and Reaper Spins?
Reaper Spins keep the Thresher rules but add sticky Coins. Coins already on the grid during the trigger also carry into the bonus and remain until a character collects them.
How do gem payout levels increase?
A gem colour increases by one level when its linked character kills another character. Each gem colour has seven levels, so kills are the route to better gem values.
What is different from the first Tanked?
Tanked 3: First Blood 2 moves away from the earlier multiplier-heavy progression and leans into Coins, Coinburst, Kill Drop and a more flexible expanding hex grid. The result is more collection recycling and less dependence on one global multiplier climb.

Useful guides

Gallery of video and screenshots of the game

Provider NoLimit City
Rating
3.9/5
Release Date 2026-06-09
Type Video Slots
RTP 95.99% | 95.33% | 94.01% | 92.01%
Max Win x25584
Volatility High
Bet Range ($,€,£) 0.20 - 100
Min Bet ($,€,£) 0.20
Max Bet ($,€,£) 100
Number of Reels 7
Betways xLoot collection system with colour-matched gems, Wilds and feature symbols
Features Bombs, Bonus Bet, Bonus Buy, Cascading Reels, Cluster Pays, Collect Symbols, Expanding Reels, Free Spins, Gems, Scatter, Sticky Symbols, Wild, xLoot

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