Republic Empire: Hold & Win (iSoftBet) – Review & Demo Play

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Republic Empire: Hold & Win from iSoftBet play free demo version ▶ Casino Slot Review Republic Empire: Hold & Win ✔ Return (RTP) of online slots on December 2025 and play for real money✔

Provider iSoftBet
Rating ⭐ 7.5
Release Date 2024-05-28
RTP 95.98%
Max Win x12165
Volatility Average
Bet Range ($,€,£) 0.10 - 20
Number of Reels 5
Betways 576
Features Ancient, Hold and Spin, Multiplier, Respins, Rome, Sticky Symbols

Republic Empire: Hold & Win - Our Slot Review

I took a spin on Republic Empire: Hold & Win from iSoftBet and found a 5-reel setup using a 3-4-4-4-3 grid. It starts at 576 ways to win and can climb to 3087. Stakes run from 0.10 to 20 per spin, with medium volatility and a default RTP of 95.98%. The headline figure is a max win of 12,165X the bet. The feature set is broad, mixing Wilds, Free Spins, Hold & Win respins, Boosters, and a handy Caesar Modifier that can trigger key moments.

Gameplay flows nicely thanks to frequent teases and the ways system. Wins form on adjacent reels from the leftmost side, and the grid can expand through Booster effects for more routes to connect. During testing, hit rate sat around one in four spins, while Free Spins averaged about one in 347. That rhythm, backed by stacked features, kept the base game lively without draining the balance too fast, and the ceiling felt reachable when multipliers lined up.

Republic Empire: Hold & Win Symbols and Paytable

The lower-paying symbols are 10, J, Q, K, and A. Five of a kind pays between 0.75X and 3X. Higher-paying icons are the urn, crossed swords, a soldier, and Caesar, where five across award 4X to 12.5X. The Wild carries the word Wild and shows on reels 2 to 4, substituting for everything except the Scatter and Coin. Landing a line of five Wilds pays 12.5X outright, which matches the top picture symbol.

The Scatter is the Roman palace with Bonus text. Hit three, four, or five to trigger Free Spins. The Coin symbol is gold and can display 1X to 10X, or one of four fixed jackpots called Mini, Major, Maxi, and Grand. Coins lock during the respin feature, and five or more in view are needed to get that mode started. It is a tidy spread of paytable values that pairs well with the ways engine.

Republic Empire: Hold & Win Symbols and Paytable

Symbol Quantity Payout
icon 1 5 x12.5
4 x5
3 x2.5
icon 2 5 x7.5
4 x4
3 x2
icon 3 5 x5
4 x3
3 x1.5
icon 4 5 x4
4 x2
3 x1
icon 5 5 x3
4 x1.5
3 x0.35
icon 6 5 x1.5
4 x1.25
3 x0.35
icon 7 5 x1.25
4 x0.75
3 x0.25
icon 8 5 x1.25
4 x0.75
3 x0.25
icon 9 5 x0.75
4 x0.5
3 x0.25
icon 10 Scatter
icon 11 Wild

Republic Empire: Hold & Win Slot Features

The Wild Symbol keeps wins ticking over by filling gaps on reels 2, 3, and 4. On any base game spin, the Caesar Modifier can appear and force a specific outcome, handing you a winning spin, the Respin game, or the Free Spins round. That extra nudge from the left side gives momentum without feeling unfair, and it adds a sense of theatre when Julius steps in to sway a dead spin into something worthwhile.

Free Spins arrive via 3, 4, or 5 Scatters for 10, 12, or 15 spins. The round cannot retrigger. Booster Symbols can appear during the feature and they feed into two persistent meters. Arrow Coins can add extra rows, and X Coins raise the Win Multiplier. That multiplier applies to all wins during the Free Spins, so steady hits can rack up when both meters move in tandem, especially once the grid has been widened across the centre reels.

Hold & Win and Jackpots in Republic Empire: Hold & Win

The Hold & Win feature starts when 5 or more Coin Symbols land. You begin with 3 respins, and any new Coin locks and resets the counter to 3. Only coins and blanks appear, so the focus shifts to filling spots and building totals. Coin values include 1X, 2X, 3X, 4X, 5X, 6X, 8X, and 10X, plus fixed prizes labelled Mini, Major, Maxi, and Grand that award 25X, 50X, 100X, or 250X the bet.

During respins, Booster Symbols can land but they do not stick. Arrow Coins only land on reel 1 and add an extra row across reels 2, 3, and 4, up to three added rows in total. This raises the active ways up to a cap of 3087, which helps catch more coins on subsequent drops. X Coins only land on reel 5 and increase the Win Multiplier level by 1X up to a maximum of 4X.

When the respins end, you take the sum of all coin values in view. If you collected any X Coins, the total is multiplied at the end of the feature. Once you have seen three of the same Booster Symbol, that type stops appearing on its reel, which helps the other Boosters show up more often. It is a clear, punchy hold-and-win cycle that can swing fast when multipliers and added rows arrive together.

RTP, Volatility and Max Win in Republic Empire: Hold & Win

Republic Empire: Hold & Win runs on a 95.98% RTP with medium volatility. In practice, I saw a hit frequency near 25.8%, which lines up with the stated figure, and the Free Spins came roughly once in 347 spins on average. The ceiling sits at 12,165X the bet, which is a proper target when multipliers play ball. Betting spans 0.10 to 20, keeping the stakes accessible while still giving enough headroom to feel the big moments when features cluster.

Design and Theme of Republic Empire: Hold & Win

The theme leans into Rome with Julius Caesar standing to the left of the reels and a grand palace backdrop. Jackpot labels flank the grid, while controls sit on the right, keeping everything tidy and readable on mobile, desktop, or tablet. Wins pay on adjacent reels from the leftmost side, and the 3-4-4-4-3 layout helps the centre reels carry most of the action. Audio fits the setting and gives a bit of ceremony when modifiers and features kick in.

Republic Empire: Hold & Win - Final Thoughts

Republic Empire: Hold & Win blends a lively base game with two extras that matter. Caesar's nudge keeps spins from going flat, Free Spins build through rows and multipliers, and the respin game delivers the spikes via coins and fixed prizes. The RTP sits a touch under average, yet the max win and the 4X multiplier cap make the chase feel worthwhile. I kept coming back for the way the Boosters layer, especially when both meters tick up together.

Gallery of video and screenshots of the game

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