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Dragonfire Chamber of Gold (iSoftBet) – Review & Demo Play
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Dragonfire Chamber of Gold Review Introduction
I went into Dragonfire Chamber of Gold expecting a routine Hold & Win, but it’s a bit more lively. You get a 5-reel, 5-row setup with 50 paylines, medium to high volatility and a 96% RTP. Splitting Wilds drive the base game with respins and rising multipliers, while the dragon egg Hold & Win adds two neat twists via its gates. There’s a Bonus Buy at 100x or 250x the bet, and the stated max win reaches 16,656x.
Overall Theme in Dragonfire Chamber of Gold
The theme leans into medieval fantasy, with a wizard, knight, rogue and an elf archer joining the reels. The characters look homemade rather than licensed, but it suits the mood. The backdrop is dark and dungeon-like, with a fire-lit hall framing the grid. I found the presentation tidy and readable, which helps when wilds start walking about. Animations are clean, and the dragon flourishes before features land set the scene without dragging.
Soundwise, it hits that uplifting yet slightly chilling note the studio likes to use. I’ve seen iSoftBet roll dragons out in an Asian setting before, so a straight fantasy take makes a nice change. It’s not the flashiest visual package from them, yet it holds up across sessions. The art never fights the maths, which matters more here, since the split-and-walk cycles can stretch a spin and you want the board clear to see the lines.
Dragonfire Chamber of Gold RTP and Variance
The maths sits on the punchy side of average. With a 96% RTP and medium to high variance, the game can feel streaky. Base game flurries tend to come from Splitting Wilds chaining respins, while long-form paydays lean on the Hold & Win and its modifiers. The 16,656x ceiling gives the bonus some headroom, though most sessions will land well below that. I approach it as a volatile grinder with bursts, not a steady small-wins machine.
Bet Sizes & Paytable Wins in Dragonfire Chamber of Gold
Bets in my sessions ranged from £0.25 to £25 per spin, with wins paid for three to five of a kind on the 50 lines. The paytable splits cleanly: 10 and J pay 2x for five; Q, K and A pay 4x. Premiums step up with the Rogue at 6x, Dark Elf 8x, Wizard 12x, Knight 40x, and the Queen at 80x for a full line. Wilds substitute for regular pays and then do far more via features.
The layout keeps lines readable despite the 5x5 grid, so counting hits isn’t a chore. I rate that when wild respins start moving symbols about. Paytable values feel fair for a Hold & Win outing, with the bigger lifts coming from multipliers rather than raw line hits. You’ll still want those top characters to line up when a reel turns wild, as the engine can throw you 2,000x from a single spin if things fall right.
Dragonfire Chamber of Gold Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 5 | x80 |
| 4 | x8 | |
| 3 | x2 | |
|
| 5 | x40 |
| 4 | x6 | |
| 3 | x2 | |
|
| 5 | x12 |
| 4 | x4 | |
| 3 | x2 | |
|
| 5 | x8 |
| 4 | x3 | |
| 3 | x1.6 | |
|
| 5 | x6 |
| 4 | x2.4 | |
| 3 | x1.2 | |
|
| 5 | x4 |
| 4 | x1.2 | |
| 3 | x0.6 | |
|
| 5 | x4 |
| 4 | x1.2 | |
| 3 | x0.6 | |
|
| 5 | x4 |
| 4 | x1.2 | |
| 3 | x0.6 | |
|
| 5 | x2 |
| 4 | x0.4 | |
| 3 | x0.2 | |
|
| 5 | x2 |
| 4 | x0.4 | |
| 3 | x0.2 | |
|
|
Scatter | |
|
|
Wild | |
Dragonfire Chamber of Gold Bonus Features
Splitting Wilds are the core trick. When a wild lands, it splits into two and triggers a respin. Copies shift left and right, and if a win connects, wilds walk to adjacent reels for another respin. Multipliers grow by +1 each step, up to 5x, and when two meet they create an expanding wild on reel 3 on the following spin. Land wilds on reels 2 and 4 to trigger a respin with reel 3 fully wild; the originals move to reels 1 and 5.
Hit at least five dragon egg scatters to launch the Hold & Win. You start with three spins on a cleared grid. Eggs lock in place, show a cash value and reset the counter back to three. Land eggs on three consecutive spins to open a gate. The right gate collects all egg values and clears them, freeing space. The left gate adds three multiplier frames that wander between spins, raising any egg they touch, then disappear when used.
The Bonus Buy shortcuts that grind. Pay 100x to buy the regular respins, or 250x to enter with multiplier frames active. I’ve had rounds run long when the collector gate kept clearing the board, and others where frames refused to sit on anything useful. That’s the gamble. The mix works, as the base game already carries itself with wild action, and the bonus adds ways to stretch value without needing a full screen of eggs.
Dragonfire Chamber of Gold Slot Verdict
I rate Dragonfire Chamber of Gold as one of the better Hold & Win efforts from iSoftBet. The splitting, walking, multiplying wilds keep the base game lively, and the two-gate bonus gives the respins some legs. Visuals won’t wow everyone, and the flow can feel complicated at first, but the package plays well. With a big cap and a solid RTP, I’m happy to spin it when I want dragons with strong gameplay, not just a reskin.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 24.12.2025 by Mark Rylance