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Wizard of Oink (Play’n GO) – Review & Demo Play
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Wizard of Oink from Play’n GO play free demo version ▶ Casino Slot Review Wizard of Oink ✔ Return (RTP) of online slots on January 2026 and play for real money✔
Wizard of Oink Slot (Mini Review)
I played this whimsical, cluster-paying slot on a 5x5 grid, and the magical pig-themed twist does give it charm. Winning clusters feed an Arcane Meter that fires modifiers adding Wilds or removing symbols. Hit 42 points and you trigger the Magical Spin for a shot at the 2,000x max win. Stakes run from 0.10 to 100, with a default RTP of 96.59%. It looks polished and plays breezy, though it doesn’t push new boundaries; a solid, light-hearted Play'n GO release.
Wizard of Oink Slot Overview
I'm dropped onto a green hill with a castle on the horizon, as a piggy sorcerer hovers by a neat 5x5 grid. Wins land through cluster pays, needing 4 or more matching symbols touching horizontally or vertically. Cascades replace winning icons and can chain until no new connections appear. The pace feels snappy on desktop and mobile, and the collection-style mechanics keep the meter climbing when clusters land, setting up modifiers that shape each spin into a tidy mini-journey.
For numbers, I had stakes from 0.10 up to 100 per spin. The default RTP sits at 96.59%, with alternate settings of 94.52%, 91.59%, 87.52%, and 84.50% depending on operator choice. Volatility is high, and the max win is capped at 2,000x the bet. That cap keeps expectations grounded, but the path to peaks leans on meter progression, modifiers, and that headline Magical Spin, so runs can swing between steady chip-ups and sudden bursts.
Wizard of Oink Slot Information
The paytable splits into two groups. Low pays are four gems in green, blue, red, and purple, paying from 2x to 6x the bet for clusters of 10 or more. High pays show a frog, a magic wand, a wizard's hat, and an owl-shaped medallion. Land 10 or more of a kind in a cluster for 30x to 100x the bet. With cluster pays, shaping the grid and creating space matters, as big groups drive those upper paytable steps.
Special Wilds and Multiplier Wilds carry the engine. The Multiplier Wild shows the piggy wizard in a golden frame and doubles any cluster it helps complete. Magic Balls mark purple squares; crack them by forming a win across the highlight and you get 2 Special Wilds when the sequence ends. The Mega Wild joins during the feature round, while regular Special Wild drops from meter thresholds can stitch clusters together and fuel both cascades and progress.
Wizard of Oink Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 10+ | x100 |
| 9 | x50 | |
| 6 | x8 | |
| 5 | x4 | |
| 4 | x2 | |
|
| 10+ | x60 |
| 9 | x30 | |
| 6 | x6 | |
| 5 | x3 | |
| 4 | x1.5 | |
|
| 10+ | x40 |
| 9 | x20 | |
| 6 | x4 | |
| 5 | x2 | |
| 4 | x1 | |
|
| 10+ | x30 |
| 9 | x15 | |
| 6 | x3 | |
| 5 | x1.5 | |
| 4 | x0.7 | |
|
| 10+ | x6 |
| 9 | x4.5 | |
| 6 | x1 | |
| 5 | x0.6 | |
| 4 | x0.4 | |
|
| 10+ | x5 |
| 9 | x4 | |
| 6 | x0.8 | |
| 5 | x0.5 | |
| 4 | x0.3 | |
|
| 10+ | x4 |
| 9 | x3 | |
| 6 | x0.6 | |
| 5 | x0.4 | |
| 4 | x0.2 | |
|
| 10+ | x2 |
| 9 | x1.5 | |
| 6 | x0.3 | |
| 5 | x0.2 | |
| 4 | x0.1 | |
|
|
Wild | |
|
|
Wild | |
|
|
Wild | |
Wizard of Oink Slot Features
Cascading sits at the core. Each winning cluster disappears and symbols drop in, repeating until no new wins form. Magic Balls can appear as purple highlighted squares on any spin. If a win covers that area during the sequence, you'll be granted 2 Special Wilds once no further wins are possible. It's a tidy way to seed the grid for the next drop, and when paired with cluster pays it can build handy platforms for the meter.
The Arcane Meter counts symbols from each winning cluster. At 7 collected, you get 2 Special Wilds. Reach 14 for another 2 Special Wilds; if any win uses one of them, the Blink modifier fires, removing a row or column aligned with that Special Wild. At 27 symbols, another 2 Special Wilds appear; should one join a win, the Vanish modifier removes all instances of a random regular symbol type, and those removals still feed the meter.
Charge the meter with 42 winning symbols in a single sequence to trigger the Magical Spin. Every extra 3 symbols beyond 42 adds a further modifier, up to 7. During the round, a random modifier triggers after each cascade ends, with 4 Special Wilds added each time. At the start, 11 or 12 Magic Balls sit on the grid; opening them all brings in a Mega Wild that drops one step per cascade until it exits. Multiplier Wilds double any cluster they join.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 21.01.2026 by Mark Rylance