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Supercharged Clovers: Hold and Win (Playson) – Review & Demo Play
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Supercharged Clovers: Hold and Win - Game Overview
Four-leafed clovers front and centre, Supercharged Clovers: Hold and Win mixes a fruity set with charged visuals on a 5x3 grid and 5 fixed paylines. Spins flow left to right and the game leans on the Hold & Win mechanic with Gold Clover collection. A Red Seven wild helps stitch wins between classic symbols, while jackpots sit above the reels. The interface gives infinite Autoplay and three Quickspin tiers, and the HTML5 build ran smoothly for me on Android and iOS.
The layout feels straightforward yet punchy, and I liked how the Gold Clover looms over the action, scooping Bonus icons when the feature fires. Despite only five lines, line pays can climb fast, and the pace stays crisp. The lack of base game modifiers keeps attention on the bonus round, which suits Hold & Win fans. Overall, the package looks sharp, sounds lively with Irish touches, and keeps the focus on jackpots and collection play.
Supercharged Clovers: Hold and Win Symbols and Paytable
The Red Seven acts as the wild, substituting for all regular pays in the base game. Golden Clovers arrive as Bonus and Collect scatters, while multipliers appear only during the bonus. Line symbols pay well for such a lean setup. BARs and Bells deliver 4x, 10x, and 50x the bet for 3, 4, or 5 of a kind. Watermelons and Grapes return 2.5x, 7.5x, and 25x, giving the middle tier a healthy bite.
The lower group keeps the reels busy. Lemons, Oranges, Cherries, and Plums pay 1x, 3x, and 10x the bet for 3, 4, or 5 on a line. With only five paylines, these values matter, and the wild can stitch lines that would otherwise miss. In testing, those fruity sets chipped in often enough to maintain balance between spells of quiet spins and bursts of wins. Payouts orient from the leftmost reel, so alignment still matters on every spin.
Jackpot targets sit above the grid and marry with the Bonus feature. Mini pays 25x, Minor 50x, Major 150x, and Grand 5,000x the bet. Bonus symbols can also carry cash values of 1x to 10x. During the feature, Collect icons can absorb visible values, and multipliers can stack on cells, giving the paytable a second gear once the bonus sequence is underway. Mini, Minor, and Major can land more than once in a single run, so tallies can snowball faster than a plain coin build.
Supercharged Clovers: Hold and Win Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 5 | x50 |
| 4 | x10 | |
| 3 | x4 | |
|
| 5 | x25 |
| 4 | x7.5 | |
| 3 | x2.5 | |
|
| 5 | x10 |
| 4 | x3 | |
| 3 | x1 | |
|
| 5 | x10 |
| 4 | x3 | |
| 3 | x1 | |
|
|
Wild, 7 | |
|
|
Bonus | |
Hold and Win Bonus in Supercharged Clovers: Hold and Win
Hold and Win triggers from the base game with 6 or more Bonus scatters, or a mix that includes at least one Collect scatter. You start with three respins, and new Bonus, Collect, or Multiplier symbols reset the counter. Bonus icons lock in place. If Collect symbols land, they gather prizes in view from left to right as part of the Collect Feature, which becomes a key route to build totals.
Multipliers enter as their own symbols and add x2, x3, x4, x5, or x10 to a cell. Values stack if more than one lands on the same spot, and they apply to any Bonus or Collect sitting there at the end of the round. Mini, Minor, and Major jackpots can drop more than once in a single cycle, while a full screen adds the Grand to the tally. This is where totals can leap without extra positions filled.
Extra Bonus Game in Supercharged Clovers: Hold and Win
On spins where the scatter count falls short, the game can bank Bonus and Collect icons. There is a chance for an Extra Bonus to spring, adding the needed symbols to launch Hold & Win, with potential multipliers tossed in as a sweetener. I like how this mechanic rescues near-misses, as it keeps the grid feeling live even when the standard trigger doesn’t appear straight away. It fired often enough during my sessions to keep interest between bonus waves.
Money, RTP & Volatility in Supercharged Clovers: Hold and Win
Supercharged Clovers: Hold and Win runs at 95.78% RTP with volatility on the high side, though some sources phrase it as above average or medium-high. The max payout reaches 14,000x the bet, backed by four fixed jackpots. Stakes range from 0.20 to 100 across 19 levels. With only five lines, swings can bite, yet the strong line pays and jackpot ladders offset the dry patches. In testing, the hit rate felt decent, but the maths still rewards patience.
Pros And Cons Of Supercharged Clovers: Hold and Win Slot
Pros include fast pace, premium visuals, very high line symbol values, four fixed jackpots up to 5,000x, an Extra Bonus that can trigger on any spin, Hold & Win with Collect, and multipliers in the feature, all feeding into a 14,000x ceiling. Cons are a below-average RTP for this volatility band, the swingy nature that can puzzle casual players, and the absence of base game modifiers. It is a focused build aimed squarely at Hold & Win loyalists.
Our Verdict on Supercharged Clovers: Hold and Win
Supercharged Clovers: Hold and Win dials up line pays and keeps the action crisp once the feature is in motion. Visuals and audio hit the expected Playson mark, and the Gold Clover collection adds nice texture to the bonus cadence. The maths is on the punchy side, and the RTP sits under the average you often see, so I adjusted stake levels to ride the streaks rather than fight them.
For me, the draw sits squarely with the Collect and Multiplier interplay and the prospect of repeated jackpots, with the all-positions fill bringing the Grand on top. The base game can feel bare when features stay quiet, yet the Extra Bonus safety net helps. If you gravitate to clean Hold & Win flow with chunky line pays and a clear jackpot ladder, this one earns a place in the rotation.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 07.02.2026 by Mark Rylance