Scatter Monsters (Quickspin) – Review & Demo Play

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Scatter Monsters from Quickspin play free demo version ▶ Casino Slot Review Scatter Monsters ✔ Return (RTP) of online slots on January 2026 and play for real money✔

Provider Quickspin
Rating ⭐ 8.5
Release Date 2023-01-10
RTP 96.08%
Max Win x1493
Volatility Average
Bet Range ($,€,£) 0.20 - 100
Number of Reels 6
Features Cascading Reels, Collect Symbols, Monsters, Symbol Upgrade, Vampires

Scatter Monsters: Slot Overview

I’m thrown into hell’s Scatterbury festival with culture‑loving monsters moshing on all sides. Scatter Monsters runs a 6x6 grid with scatter pays, so 8+ matching symbols anywhere will do. Those winning symbols are removed, new ones drop in, and chains can build within the same round. The flow feels punchy and rhythmic, with energetic audio bursts when the grid lights up. It’s a pay‑anywhere cascade setup that keeps the screen in motion and feeds the soul collection system.

The math is mid‑range. Volatility is rated medium, and the RTP comes in several settings, with 96.08% as default, and 94.19% or 87.15% also seen. Stakes range from 0.20 to 100 per spin. Wins are capped at 1,493x, so this is a casual‑leaning grid slot rather than a big hitter. The tone is heavy and tongue‑in‑cheek, and the whole thing ties back to how effectively you fill the meters from each tumble.

Scatter Monsters Slot Information

Symbols are split into three colours tied to Soul Meters on the left: blue vampires, green zombies, and red demons. Winning symbols are collected into the relevant meter as “souls”, then cleared from the grid before new drops. Vampire and Zombie meters can be overfilled to repeat their modifiers, while all meters reset between spins. Wilds sub in for pay symbols, and the Heaven’s Gift chest drops 10–50 souls into a random meter before any win is paid, giving the round a handy head start.

Scatter Monsters: Slot Features

Soul collection is the core. Each win sends those symbols to their colour‑coded meter. Fill the blue Vampire Soul Meter with 20 souls to trigger a Symbol Upgrade: all low pays across all colours are upgraded to their higher versions. If there are no lows on screen, mediums are upgraded instead. Because you can overfill the meter, this upgrade can fire more than once in the same spin sequence when cascades go your way.

The green Zombie Soul Meter needs 40 souls to fill and awards Colour Removal. All symbols of a random colour are stripped from the grid, and their souls are banked in the matching meter. This can chain nicely, as the clear‑out often creates fresh tumbles and more collections. Again, overfilling applies, so it’s possible to see multiple removals in a single round when the grid cooperates and the cascades keep you alive.

The red Demon Soul Meter is the gateway to the bonus. Hit 60 Demon Souls in one round to trigger 8 free spins, and for every 25 Demon Souls collected above 60 on that trigger, you get +1 extra spin. The base‑game build feels like a push toward that moment; meters don’t persist between spins, so you’re reliant on sustained cascades to climb thresholds and stack modifiers before the round ends.

Free Spins in Scatter Monsters

In free spins, filling the Demon meter with 60 souls adds +1 spin, and each additional batch of 60 souls after that adds another. At the end of every free spin, leftover souls across the meters convert into a win multiplier applied to that spin: x1 for 0–15, x3 for 16–30, x5 for 31–50, x7 for 51–70, x10 for 71–100, and x20 for 101+. That conversion gives real weight to near‑miss collections, even when the grid stops tumbling.

Scatter Monsters Symbols and Paytable

There are nine regular pays split by colour and tier. Lows are Impish Vampire, Hatchling Zombie, and Puny Demon; mediums are Vampire, Zombie, and Demon; highs are Large Vampire, Huge Zombie, and Grand Demon. Wins use scatter pays: 8–9 of a kind return 0.2x to 1.5x, while 26–36 of a kind pay 0.75x up to 10x, depending on the symbol tier. Wilds substitute for pay symbols, and the Heaven’s Gift chest is not substitutable.

Scatter Monsters Symbols and Paytable

Symbol Quantity Payout
icon 1 26+ x10
21+ x5
16+ x4
13+ x3
10+ x2
8+ x1.5
icon 2 26+ x5
21+ x4
16+ x3
13+ x2
10+ x1.5
8+ x1.25
icon 3 26+ x4
21+ x3
16+ x2
13+ x1.5
10+ x1.25
8+ x1
icon 4 26+ x3
21+ x2
16+ x1.5
13+ x1.25
10+ x1
8+ x0.75
icon 5 26+ x2
21+ x1.5
16+ x1.25
13+ x1
10+ x0.75
8+ x0.6
icon 6 26+ x1.5
21+ x1.25
16+ x1
13+ x0.75
10+ x0.6
8+ x0.5
icon 7 26+ x1.25
21+ x1
16+ x0.75
13+ x0.6
10+ x0.5
8+ x0.4
icon 8 26+ x1
21+ x0.75
16+ x0.6
13+ x0.5
10+ x0.4
8+ x0.25
icon 9 26+ x0.75
21+ x0.6
16+ x0.5
13+ x0.4
10+ x0.25
8+ x0.2
icon 10 Special
icon 11 Wild

Scatter Monsters: Slot Verdict

My opening stretch felt a bit tough to crack. Scatter wins were small, meters didn’t fill that often, and the balance drifted. Then the first bonus landed and pretty much brought me back toward starting levels. Free spins were livelier than the base, and those leftover soul multipliers did some heavy lifting when cascades stacked. The non‑persistent meters made sense once I saw the hit rate improve in the feature, where upgrades and removals rolled in more often.

This is a mid‑range instalment aimed at casual punters, with adjustable RTP and a modest 1,493x cap. It’s not a monster‑paying slot, and yet it hardly feels “friendly” either; I’d call it a relatively high‑risk, low‑reward balance for this style. Whether it clicks will hinge on the hell‑festival theme and how much you enjoy meter‑driven grid play. For me, it’s a take‑it‑or‑leave‑it proposition that shines in the bonus and meanders in the base.

Gallery of video and screenshots of the game

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