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Rise of Orpheus (Play’n GO) – Review & Demo Play
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Rise of Orpheus: Slot Overview
Play’n GO’s Rise of Orpheus drops me into a glowing underworld on a 5x4 grid with 20 paylines, paying left to right. Stakes range from 0.05 to 100, with a default RTP of 96.2% and a high, 7/10 volatility profile. The tale of Orpheus and Eurydice comes through with voice-overs, a sorrowful score, and lively reel animations. It’s a cartoonish retelling that feels coherent, and the mechanics lean on walking wilds, multipliers, and a multi level bonus that mirrors the ascent back to the land of the living.
Rise of Orpheus: Slot Features
Features stick to the story. Wild symbols can land, the Eurydice symbol adds a global multiplier when in view, and the Orpheus symbol acts as a wild that can walk. Cerberus is the scatter, with two heads triggering the Wrath of Cerberus respin and three launching Underworld Escape Free Spins. The Reunion feature ties it together when Orpheus and Eurydice appear together. That’s when walking wilds, extra wild creation, and multipliers collide to give the grid a bit of spark even in quieter spells.
In the base game, Eurydice applies x2 while she’s on screen. During the bonus, that multiplier starts at x2 and climbs by +1 each time she appears. When the pair meet, they combine into a Reunion wild that keeps the multiplier. In free spins, Orpheus always leaves wilds with each step, feeding the wild meter. Levelling adds spin fuel and shifts positions, so the feature builds like a staged escape rather than a single burst.
Eurydice in Rise of Orpheus
Eurydice is the heartbeat of the multiplier game. I’m always happy to see her, as any win on that spin gains a global x2 in the base. In free spins she becomes more potent, starting at x2 and inching up by +1 with each appearance. Reach the final level and she joins as a sticky presence for the rest of the bonus, which steadies the maths and lets the multiplier do steady work alongside the walking wild action.
Orpheus and the Reunion Feature in Rise of Orpheus
Orpheus lands as a wild and may show on any spin. When both he and Eurydice are present, the Reunion triggers. Orpheus walks to her position, and in the base game he may leave wilds behind with each step. In the bonus, that wild creation is guaranteed. When he reaches her, they merge into a single Reunion wild that still carries any active Eurydice multiplier. It’s simple to grasp and gives clear, on-screen momentum.
I’ve found the event gentler in the base and far more frequent during the bonus. The walk can fill gaps in tidy ways, and during free spins those extra wilds also feed the meter. When Orpheus hits the leftmost reel on lower levels, the feature bumps up a stage and drops him back on the right, which keeps the chase alive and adds +2 spins. It’s a tidy loop that keeps pressure on every spin.
Underworld Escape Free Spins in Rise of Orpheus
Three Cerberus scatters trigger six free spins. The round spans four levels. Orpheus is sticky and starts on the rightmost reel, stepping one reel left after each spin on levels 1 to 3. If he ends a spin on the leftmost reel, the bonus advances a level and awards +2 spins, then places him back on the right. On level 4 he hops to random spots, and Eurydice joins as a sticky symbol, keeping her multiplier active for the rest of the feature.
Two scatters in the base activate Wrath of Cerberus, locking those reels and respinning the others for a shot at the third. Inside free spins, the Reunion symbol behaves differently by stage: on levels 1 to 3 it converts back into Orpheus before movement; on level 4 it splits into the pair again. Every wild created by the walk adds +1 to a wild meter. Hit the threshold and you gain an extra spin, up to a cap of 20.
The meter steps up its demand as you go, needing 6, then 8, then 10, then 12 wilds for each award. I’ve had rounds where progress felt tight, yet the structure kept me engaged. Even when returns were modest, the push to reach the next stage and the random hops on level 4 added bite. It’s not a jackpot-chaser’s playground, but the pacing feels tense without being chaotic.
Symbols and Payouts in the Underworld - Rise of Orpheus
Wins form with three to five of a kind from the leftmost reel across 20 lines. The lower tier is diamonds, clubs, spades, and hearts, paying roughly 1.6x to 2x for five. Premiums include the pomegranate, helmet, snake, a woman, and a man, paying about 4x to 10x for a full line. Wilds substitute for pays and can reach 14x for five. It’s a straightforward paytable that supports the feature-led flow.
Rise of Orpheus Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 5 | x10 |
| 4 | x5 | |
| 3 | x2.4 | |
|
| 5 | x8 |
| 4 | x4 | |
| 3 | x2 | |
|
| 5 | x6 |
| 4 | x2.8 | |
| 3 | x1.4 | |
|
| 5 | x5 |
| 4 | x2.4 | |
| 3 | x1.2 | |
|
| 5 | x4 |
| 4 | x2 | |
| 3 | x1 | |
|
| 5 | x2 |
| 4 | x1 | |
| 3 | x0.6 | |
|
| 5 | x1.6 |
| 4 | x0.8 | |
| 3 | x0.4 | |
|
| 5 | x1.6 |
| 4 | x0.8 | |
| 3 | x0.4 | |
|
| Wild | |
| 5 | x14 | |
| 4 | x6 | |
| 3 | x3 | |
|
| Wild | |
| 5 | x16 | |
| 4 | x4 | |
| 3 | x3 | |
|
|
Scatter | |
Rise of Orpheus: Slot Verdict
Rise of Orpheus comes across as a character-driven slot with a bit of weight behind it. The underworld setting lands, and the ascent through four levels is smartly done. The max win sits at 3,000x, so I wouldn’t pick it to chase huge spikes, yet the story is handled with care. The walking wilds, the global multiplier, and the level system mesh well, giving a measured game that leans into mood rather than raw fireworks.
For me, free spins carried the session. Levelling with a tight spin budget felt tense, and the wild meter gave steady side goals. Volatility at around 7/10 matches how the base plays, with the better moments bundled into features. If you want myth retellings with mechanical cohesion, this will tick boxes. If you want outsized payouts, you may look elsewhere, but I kept spinning for the journey rather than the ceiling.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 21.01.2026 by Mark Rylance