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Orbitfall (ELK Studios) – Review & Demo Play
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Orbitfall from ELK Studios play free demo version ▶ Casino Slot Review Orbitfall ✔ Return (RTP) of online slots on January 2026 and play for real money✔
The Orbitfall Slot Game
Orbitfall drops me into deep space with twinkling stars, a hulking mother ship below, and a tentacled alien looming above the grid. The vibe is a throwback to a classic shoot 'em up, with fighters rising from the bottom while purple blockers descend from the top. Explosions pop with each hit, and the score keeps the tempo high without getting in the way. It looks slick on mobile and desktop, and the action flows cleanly from spin to spin.
Under the hood, Orbitfall runs on 6 reels with 6 to 8 rows and a cluster-paying model that needs 5 or more matching symbols linked vertically or horizontally. Bets range from 0.20 to 100 per spin, and the cap sits at 7,500x the bet. Wilds land often enough to stitch clusters, while cascades keep the grid moving after each win. It feels tight and readable, even when big symbols enter and the field shifts during the higher levels.
Symbols and Payouts in Orbitfall
Symbols split into two clear groups. Low payers are coiled blue, green, yellow, and red ships, paying up to 2x for 10 or more. High payers are the straightened fighters in the same colours, paying 10x to 50x for 10 or more in a cluster. The wild replaces all but the bonus symbol, and a line of only wilds pays as the top symbol. After each win, involved symbols drop out and the avalanche pulls fresh ships into place.
Regulars and wilds can land as 1x1, 2x2, or 3x3, counting for the number of 1x1 positions they cover. Spaces above a big tile get occupied by matching 1x1 pieces, so clusters can weld around them. Cluster wins land when 5 or more connect in straight lines or corners, and removal is instant before the next drop. It is a clean paytable that makes colour targeting simple: stack reds when you can, but do not ignore medium hitters lining up.
Orbitfall Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 10 | x50 |
| 9 | x10 | |
| 8 | x5 | |
| 7 | x3 | |
| 6 | x1.5 | |
| 5 | x1 | |
|
| 10 | x25 |
| 9 | x7.5 | |
| 8 | x3 | |
| 7 | x1.5 | |
| 6 | x1 | |
| 5 | x0.75 | |
|
| 10 | x20 |
| 9 | x5 | |
| 8 | x2.5 | |
| 7 | x1.25 | |
| 6 | x0.8 | |
| 5 | x0.6 | |
|
| 10 | x10 |
| 9 | x3 | |
| 8 | x2 | |
| 7 | x1 | |
| 6 | x0.65 | |
| 5 | x0.5 | |
|
| 10 | x2 |
| 9 | x1.5 | |
| 8 | x1 | |
| 7 | x0.7 | |
| 6 | x0.4 | |
| 5 | x0.25 | |
|
| 10 | x2 |
| 9 | x1.5 | |
| 8 | x1 | |
| 7 | x0.7 | |
| 6 | x0.4 | |
| 5 | x0.25 | |
|
| 10 | x2 |
| 9 | x1.5 | |
| 8 | x1 | |
| 7 | x0.7 | |
| 6 | x0.4 | |
| 5 | x0.25 | |
|
| 10 | x2 |
| 9 | x1.5 | |
| 8 | x1 | |
| 7 | x0.7 | |
| 6 | x0.4 | |
| 5 | x0.25 | |
|
|
Scatter | |
|
|
Wild | |
Orbitfall Slot Bonus Features
Levels and blockers drive Orbitfall. On level 1 you start with one row of blockers above 5 symbol rows, then move to two and three blocker rows on levels 2 and 3. Clear every blocker to advance, carrying over ships from the lower five rows. The final level starts with 7 symbol rows and one blocker row. Cluster wins shoot upward and destroy one blocker per column. After a round ends, Alien Attack can wipe paying symbols on up to six random columns, shaking the grid.
Destroyed blockers can reveal feature symbols. Redrop adds to a counter and fires when no more wins appear, replacing all symbols while current blockers remain. Level Clear removes all remaining blockers and jumps to the next level. Multiplier raises a global multiplier for the round. The Lazer tags a 1x1 symbol; when that symbol helps a win, it charges a beam that fires at round end or after a free drop, clearing a full column to create fresh lines.
The bonus game triggers when a bonus symbol reaches the top row through gaps, awarding 5 free drops. Any active multiplier and stored redrops carry into the feature. It ends when free drops are spent or the 7,500x cap hits. The X-iter menu offers buys: 3x Bonus Hunt, 10x start at level 2, 75x start at the final level, 100x Bonus, and 500x a supercharged final-level entry with several features primed from destroyed blockers at the start.
Bonus Buy Feature
|
|
Bonus HuntMore than 4 times the chance to trigger the bonus game. |
|
| Feature Cost: | x3 Bet |
| RTP: | 94% |
| Volatility: | - |
|
|
FleetcallStart a game round at level 2. |
|
| Feature Cost: | x10 Bet |
| RTP: | 94% |
| Volatility: | - |
|
|
Play Among the StarsStart the round from the last level. |
|
| Feature Cost: | x75 Bet |
| RTP: | 94% |
| Volatility: | - |
|
|
BonusGuaranteed entry to the bonus game with 5 redrops. |
|
| Feature Cost: | x100 Bet |
| RTP: | 94% |
| Volatility: | - |
|
|
Endless AnnihilationBoosted start with multiple features. |
|
| Feature Cost: | x500 Bet |
| RTP: | 94% |
| Volatility: | - |
How to Win at Orbitfall Slot
Orbitfall plays straight. Pick a stake between 0.20 and 100, hit Spin for a single round, or set Autoplay for a string of drops. Wins land when 5 or more identical symbols connect, cascades resolve, then new ships rise from the bottom. Columns can extend up to 8 rows as you climb, and features can chain. I keep an eye on redrops and the global multiplier, then check the menu for the paytable, rules, and any quick toggles I need.
Orbitfall Slot RTP & Volatility
RTP sits at 94%, with volatility in the medium to high band, roughly a 7 out of 10 feel. The max win is 7,500x the bet across base play and the bonus. The base hit rate sits around 21.1%, so dry patches show up, yet progression and features often carry a round further than a single drop suggests. I sized stakes with that tempo in mind, keeping headroom for runs that push into the final level.
Final Thoughts on Orbitfall
Orbitfall nails the arcade vibe, pairing crisp visuals with a lively score and sharp effects. The shoot 'em up framing works; fighters press upwards while the alien presses back, and the screen tells a clear story every step. I like how the grid never feels cluttered, even when big symbols land. It keeps me engaged between features, because each spin is a small mission to break blockers, climb a level, and set up that push for the final screen.
Mechanically, it is a clean loop. Level Clear, Redrop, Multiplier, Lazer, and Alien Attack all have distinct roles and timing, so rounds breathe. Free drops are short and punchy, yet the carryover of multipliers and redrops helps. I rate it as a cluster slot with proper bite and a fair learning curve. When I want pace, I buy into the final level; when I want rhythm, I grind levels and let the avalanche work.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 31.01.2026 by Mark Rylance