Mr. Bells 40 (Endorphina) – Review & Demo Play

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Mr. Bells 40 from Endorphina play free demo version ▶ Casino Slot Review Mr. Bells 40 ✔ Return (RTP) of online slots on January 2026 and play for real money✔

Provider Endorphina
Rating ⭐ 7
Release Date 2025-11-12
RTP 96.06%
Max Win x2900
Volatility High
Bet Range ($,€,£) 0.40 - 100
Number of Reels 5
Betways 40
Features Bells, Fruits, Gamble, Sevens, Stacked Symbols, Stars

Slot Theme And Storyline in Mr. Bells 40

I first met the moustachioed bell in Mr. Jingle Bells, so Mr. Bells 40 felt like a reunion. The style stays classic, but the studio pushed sharper graphics, smoother animation, and a cheerful ding on every spin. It’s not lavish in audio-video terms, yet the pile of gold coins perched above the reels kept me spinning. The tone is bright, fruity, and quick, exactly what I expect from Endorphina when they go back to basics with a wider grid and lots of lines.

Mr. Bells 40 Slot Rules And Gameplay

Mr. Bells 40 runs on a 5x4 grid with 40 fixed lines that pay from the leftmost reel. The reels are packed with juicy fruits, fiery Sevens as wilds, and shining Stars for scatter wins. Stacked symbols are common, so lines connect more often than you’d expect. The Pile Feature introduces a Symbols Collection path into the bonus minigame. The toolkit is the usual Endorphina set with Reality Check, Turbo Mode, and Autoplay for steady sessions and quicker spins when I want pace.

The bet range sits between €0.40 and €100 per spin across 27 stake levels, which lets me scale up or down without fuss. Bonus Pop and special bets are not present, so entry is the natural way. Hit rate feels very high for a classic, helped by stacks and 40 lines doing work in the base game. I like settling on a mid stake, letting Autoplay run, and nudging the turbo when I’m chasing Stars or trying to set up Bells on screen.

Symbols And Paytable in Mr. Bells 40

Regulars land in stacks and pay for 3 to 5 of a kind. Fiery Sevens act as wilds, replacing all but Stars and Bells, and they can stack as well. Their line pays are 0.20x, 2x, and 5x for 3, 4, and 5. Watermelon and Grapes pay 0.10x, 0.40x, and 2x. Plum, Orange, and Lemon pay 0.05x, 0.20x, and 1x. Cherries sit lower at 0.025x, 0.10x, and 0.50x, which is fine when stacked hits roll across 40 lines.

Golden Stars are scatters that pay massively and independently of the paylines. Land 3, 4, or 5 anywhere and you get 50x, 200x, or 1,000x the bet. Those numbers carry the game, as regular fruit pays are modest on their own. Bells are bonus symbols rather than line pays, turning up with cash values or fixed jackpot badges. Since lines pay left to right only, I watch for stacked wilds to bridge gaps while scouting Stars and Bells for the bigger swings.

Mr. Bells 40 Symbols and Paytable

Symbol Quantity Payout
icon 1 5 x2
4 x0.4
3 x0.1
icon 2 5 x2
4 x0.4
3 x0.1
icon 3 5 x1
4 x0.2
3 x0.05
icon 4 5 x1
4 x0.2
3 x0.05
icon 5 5 x1
4 x0.2
3 x0.05
icon 6 5 x0.5
4 x0.1
3 x0.025
icon 7 Scatter
5 x1000
4 x200
3 x50
icon 8 Wild
5 x5
4 x2
3 x0.2
icon 9 Bonus

Mr. Bells 40 Bonuses And Special Features

Base play is light on extras beyond stacked wilds and the scatter heft, so the real action sits in the bonus minigame. There is no Bonus Pop and no side bet to force entry. I rely on natural drops and the studio’s Lucky Time to fire things up. That random prompt can collect held Bells and tip a near miss into a feature. When it lands, the mix of fixed jackpots and cash values gives a tidy spread of outcomes.

Bell Bonus Game in Mr. Bells 40

Bell Bonus is the star round, built on the familiar Hold & Win flow. Bells can land on any reel with attached values, including fixed prizes. The jackpot ladder reads ULTRA 750x, MAX 75x, MID 50x, and MIN 10x, while regular coins show 1x to 5x, 10x, 15x, 20x, or 50x. Hit 6 or more Bells at once to trigger. I like seeing mixed values on screen, as it sets a sensible floor and keeps the sweat going.

Lucky Time adds a neat twist. During base play, Mr. Bells can collect Bells that landed without meeting the entry count. At the end of any non-triggering spin, he may drop extra Bells onto the grid and fire the feature anyway. I’ve seen it happen twice in a short session, and it felt fair rather than forced. When stacks are rolling, near misses show up a lot, so this nudge gives the game a second way into the bonus.

Once in, you start with 3 respins and all Bells lock. Each new Bell resets the counter to 3. When the spins run out, you bank the total on the grid. Fill the 5x4 board and the sum gets a x3 multiplier, which is where the feature can jump. My best strings came from steady one-by-one drops rather than big clusters. That slow climb suits the maths here and lines up well with the stacked base game behaviour.

Risk Game in Mr. Bells 40

After any win, the Risk Game can be taken unless Autoplay is running. It’s the studio’s Double or Nothing twist where you must beat the Dealer’s card rather than pick a colour. Choose one of four face-down cards; higher wins, lower loses, and you can climb up to 10 successive gambles. The Joker lives in the player’s deck but not the Dealer’s, which helps the edge a touch. Miss once and the staked amount is gone.

Mr. Bells 40 RTP, Volatility And Max Win

The RTP sits at 96.06%, which is right on the mark for the studio. Volatility is high, yet hit frequency feels way above the norm. In my runs I was clipping small wins on most spins, with scatters and stacks doing the heavy lifting. That flow suits a 40-line frame and takes the sting out of lean patches. I still found it best to shape sessions with a budget and let the feature shots decide the end result.

Top payout is 2,900x the bet, which can reach €290,000 at the ceiling stake. Regular symbol pays are on the low side, but Stars can drop 50x, 200x, or 1,000x anywhere, so scatter hits change the mood fast. The bonus grid can also spike if you clear the board and land the x3. That mix of fixed jackpots, coin values, and stellar scatters gives the game a steady rhythm with sharp peaks, provided you’re fine with the swings.

Gallery of video and screenshots of the game

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