Kill Em All (NoLimit City) – Review & Demo Play

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Kill Em All from NoLimit City play free demo version ▶ Casino Slot Review Kill Em All ✔ Return (RTP) of online slots on January 2026 and play for real money✔

Provider NoLimit City
Rating ⭐ 8.5
Release Date 2025-05-20
RTP 96.06% | 95.31% | 94.07% | 92.10% | 84.08%
Max Win x11916
Bet Range ($,€,£) 0.20 - 100
Features Adventure, Bonus Buy, Level Up, Monsters, Multiplier, Respins, Treasures

The Kill Em All Slot Game

I headed into the dark depths of the dungeons in Kill Em All expecting a basic 3-reel setup, only to meet a procession of quirky creatures and a ruleset with bite. The layout stays 3 reels and 1 row with a single payline, yet every spin feels like a skirmish. Stakes are set from 20p to £5 in the UK. Rated high on volatility, the default RTP sits at 96.06%. It looks light-hearted at times, but the mechanics are anything but soft.

Kill Em All runs on the Hack & Slash idea, where symbols (bar the X shield) trigger respins and weapons hit the monster above the reels. Clear a monster and you pocket chests that can carry handy extras. Bosses show up at set intervals and crank the pace with level-up perks that persist for the round. On paper it sounds dense, yet after a few rounds I found the flow easy: land weapons, stack modifiers, and push deeper towards the last brute.

Symbols and Payouts in Kill Em All

Symbols wise, there are no standard pays. Weapons are the stars: blue, green, yellow, and red backgrounds worth 1, 2, 3, and 4 hits. Land three non‑X symbols together and you get 5 respins; otherwise each active symbol grants a respin. Weapon strikes shave lives off the current monster, and a random critical hit can slice 3 lives in one go. Any excess power never carries to the next foe, so precision matters when you’re chasing momentum.

Kill a monster and a chest drops. Brown chests pay 0.25x to 15x, blue chests 2x to 50x, green chests 5x to 200x, and crimson or red chests 25x to 1,000x your bet. Boss number four, eight, and twelve upgrade the loot ladder, so the deeper you go the tastier the chest ranges become. It’s a paytable built around progression rather than lines, and it suits the scrap‑by‑scrap rhythm of this slot.

Kill Em All Symbols and Paytable

Symbol Quantity Payout
icon 1 Special
icon 2 Special
icon 3 Special
icon 4 Special

Kill Em All Slot Bonus Features

Bonus Features in Kill Em All start with Hack & Slash. Every non‑X symbol triggers a respin, while lining up 3 non‑X symbols awards 5 respins. Weapon symbols deal damage equal to their hit value; a random critical can chop 3 lives. At the top sits a trail of monsters queued for a battering. Each death advances the run and drops one or more chests. The 4th, 8th, and 12th in the queue are bosses that hand out a level‑up extra alongside upgraded chest levels.

Chests can hide extra treats. I’ve seen multipliers x2–x5, +2 respins or +2 free spins, Bonus or Super Bonus symbols added to the inventory, chest upgrades, double chests, a Shrink Potion setting the next monster to 1 life, and a Silver Sword paying 1x–15x on each hit until the next kill. Bosses also grant level‑ups that persist for the round: sticky multipliers x2–x5 (stacking additively), extra chests, weapon upgrade up to level four, chest upgrade, Golden Sword, and Attack, Attack, Attack!!

Three scatters trigger 5 Dungeon Smackdown Spins with all progress carried over, and every weapon hit adds +1 spin. Two scatters plus a Super Scatter award 5 Dungeon Domination Spins where up to four level‑ups can be active. After a bonus ends, an Extra Spin may be offered at a calculated cost, keeping the same state. Nolimit Booster options include 2.2x Bonus symbol, 4x Super Bonus, 15x first boss with 1 life, and 70x highest‑value chest. Buys cost 90x, 200x, 145x, with God Mode 2,500x and God Mode Nightmare 800x.

How to Win at Kill Em All Slot

There are no paylines here; you win by killing monsters and banking chest payouts. My approach is simple: keep weapons flowing to chain respins, prioritise runs where three non‑X symbols land together, and ride the modifiers. Shrink Potion, chest upgrades, and sticky multipliers are the standouts for building pace. Reaching bosses matters, as level‑ups snowball across the round. If the bankroll allows, the 15x boss entry or 70x highest‑value chest option can set up a tidy push.

Kill Em All Slot RTP & Volatility

Kill Em All runs a 96.06% RTP on the top setting, with alternative versions at 95.31%, 94.07%, and 92.10% around. Volatility is rated 8/10 and the hit frequency sits at 16.74%, so expect streaky sessions punctuated by chunky chest drops and boss‑driven spikes. On average, the free spins show up about once in 273 spins, but the flow of respins keeps the base game moving at a decent clip even when features take a breather.

The prize ceiling is 11,916x the bet, the studio calls it Total Annihilation. The stated probability is roughly 1 in 350,000 spins on the 96.06% model. I set stakes between 20p and £5, keep autoplay modest, and let the modifiers do the heavy lifting rather than forcing the issue with constant buys. If variance bites, stepping away and coming back fresh helped me settle into the rhythm again. Shorter sessions suited me nicely.

The Final Thoughts on Kill Em All

Yikes, this looked like a simple 3‑reeler, then it unfolded into a dungeon crawler with stacks of modifiers. After a short learning spell, I found the loop satisfying: land weapons, crack chests, collect level‑ups, and chase bosses. The humour in the monster roster offsets the bitey volatility, and those persistent upgrades can turn a run on its head. If you fancy something off‑piste with bite and a proper end‑boss carrot, Kill Em All is well worth a session.

Gallery of video and screenshots of the game

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