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Gargantoonz (Play’n GO) – Review & Demo Play
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Gargantoonz Slot Review
I’ve spent a fair bit of time with Gargantoonz, and it lands as a proper Toonz entry. The 7x7 cluster pays grid, avalanches, and that retro synth vibe put me right back in the space lab. Stakes run from 10p to £100 a drop, with wins formed by five or more matching aliens. Cascades keep the spin alive and feed the progression loop built around experiments and a Gargantoon charge. It feels familiar yet more methodical, with the payoff hinging on staged feature play.
Base Game & Features in Gargantoonz
Clusters trigger avalanches, clearing winning symbols and dropping new ones. Quantum Wilds substitute and show up in two ways. Fluctuation picks a one‑eyed alien each spin, and when that symbol wins, one to two Quantum Wilds are created in removed positions. On dead spins, Discharge can add four to eight Quantum Wilds at random. These injections keep chains going and help charge the Experiment Charger, which asks for 20 contributing symbols when no experiment is active, picked up across the ongoing cascades.
When an experiment triggers, unique wilds land and every wild on the grid converts to that type. While an experiment runs, only wilds return charge, with 40 symbols needed to fill and a further 40 to overcharge the meter. Overcharge increases the Gargantoon multiplier by one. The rhythm becomes spin, cascade, experiment, then push for overcharge. That loop is the heartbeat of Gargantoonz and dictates whether the end game lands with a punch or fizzles after a long build.
The Three Experiments in Gargantoonz
Gamma Ray Burst adds seven to nine wilds to the grid. When a wild is part of a win, it counts the number of symbols in its cluster, then removes and counts all instances of the same symbol type on the board. Those extra removals are tallied once, even if several clusters of that symbol exist. After counting, the involved wilds depart and charge the Experiment Charger before the next avalanche. When it pops, the board can thin fast and momentum picks up.
Black Hole places four to six wilds. Winning wilds count their cluster, then stay put while wins continue. When cascades stop, those wilds collect any adjacent symbols in every direction and leave to feed the charger. Symbols removed by the experiment are counted once. If three or more wilds end up in the same cluster, they trigger their effect immediately, exit, and charge instead of remaining. In practice, Black Hole often creates neat pockets that set up the next sequence.
Supernova deploys three to five wilds that behave like roving collectors. When they win, they remain on the grid if wins persist and move one diagonal space per cascade where possible without intersecting. When cascades end, they travel eight steps in available directions, gathering symbols along the path, then leave to charge the meter. As with Black Hole, three or more in one cluster fire at once and exit. Supernova can feel swingy but it has a habit of springing late runs.
Gargantoonz Feature and Progression
Each successful experiment charges the Gargantoon Charger, evolving the big fella and carrying a win multiplier that starts at x1 and can climb with overcharges to a maximum of x4. Land all three experiments in one sequence and the Gargantoonz feature kicks in. Eight 1x1 Gargantoon wilds appear, then merge after wins are paid, first into two 2x2, then into a single 3x3. Only one multiplier applies to a clustered win even if multiple Gargantoons touch it.
I’ve triggered it a fair few times. The run can be a sharp burst rather than a marathon, so the heavy lifting is often in the setup. There is no bonus buy, so the design leans into organic progress through the charger. On mobile the HTML5 build holds up well, with smooth cascades and clear symbol edges, which matters on a busy 7x7. If you favour a measured climb to a single swing, this loop hits the mark.
Gargantoonz Slot Paytable & Symbols
The paytable sticks to Toonz tradition. One‑eyed critters are the low pays and two‑eyed critters carry the highs. Five of a kind clusters pay from 0.1x up to 1x the stake depending on symbol, while oversized clusters scale hard, with 18 or more landing from 20x to 1,500x. Wilds substitute for all symbols and arrive through Fluctuation, Discharge, or the experiments. The step change in value on larger clusters is where the grid can leap when experiments thin the board.
Stake options range from 10p to £100 per drop, and wins require five or more matching symbols connected horizontally or vertically. The cascading system then removes the winning cluster and refills the board from above. In longer chains you will see unique wild types created at the start of each experiment, with all existing wilds converting to match them. That conversion helps clusters form cleanly and makes the counting effects easier to follow during the charge cycle.
Gargantoonz Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 18+ | x1500 |
| 15+ | x200 | |
| 12+ | x40 | |
| 7 | x2.4 | |
| 6 | x1.6 | |
| 5 | x1 | |
|
| 18+ | x500 |
| 15+ | x100 | |
| 12+ | x20 | |
| 7 | x2 | |
| 6 | x1.2 | |
| 5 | x0.8 | |
|
| 18+ | x400 |
| 15+ | x80 | |
| 12+ | x16 | |
| 7 | x1.6 | |
| 6 | x1 | |
| 5 | x0.6 | |
|
| 18+ | x250 |
| 15+ | x50 | |
| 12+ | x10 | |
| 7 | x1.2 | |
| 6 | x0.8 | |
| 5 | x0.5 | |
|
| 18+ | x250 |
| 15+ | x50 | |
| 12+ | x10 | |
| 7 | x1.2 | |
| 6 | x0.8 | |
| 5 | x0.5 | |
|
| 18+ | x40 |
| 15+ | x10 | |
| 12+ | x3 | |
| 7 | x0.5 | |
| 6 | x0.3 | |
| 5 | x0.2 | |
|
| 18+ | x40 |
| 15+ | x10 | |
| 12+ | x3 | |
| 7 | x0.5 | |
| 6 | x0.3 | |
| 5 | x0.2 | |
|
| 18+ | x40 |
| 15+ | x10 | |
| 12+ | x3 | |
| 7 | x0.5 | |
| 6 | x0.3 | |
| 5 | x0.2 | |
|
| 18+ | x20 |
| 15+ | x5 | |
| 12+ | x1.6 | |
| 7 | x0.3 | |
| 6 | x0.2 | |
| 5 | x0.1 | |
|
| 18+ | x20 |
| 15+ | x5 | |
| 12+ | x1.6 | |
| 7 | x0.3 | |
| 6 | x0.2 | |
| 5 | x0.1 | |
|
|
Wild | |
Gargantoonz RTP, Volatility & Max Win
Gargantoonz runs on a high volatility model with a default RTP stated at 96.2 percent. Versions with lower RTP do exist, so I always check the info panel. The ceiling sits at 7,000x the bet, which is a tangible step up within the Toonz lane and pairs well with the progressive multiplier from the Gargantoon Charger. In live play the base game is modest and the bigger payouts come when experiments line up, the meter overcharges, and the merge sequence lands on established clusters.
Verdict on Gargantoonz
For me, Gargantoonz is a strategic, patience‑first take on the series. The build can feel drawn out, yet the experiments create proper board control and the occasional surge. When the feature fires, the merging wilds deliver a tidy crescendo rather than a never‑ending barrage, and that suits the measured pace. If you want rapid‑fire chains every spin, you may find the grind heavy. If you enjoy working a progression loop and chasing a defined finish, it’s a satisfying ride.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 07.01.2026 by Mark Rylance