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Fire My Laser (Hacksaw Gaming) – Review & Demo Play
Fire My Laser from Hacksaw Gaming play free demo version ▶ Casino Slot Review Fire My Laser ✔ Return (RTP) of online slots on July 2026 and play for real money✔
Fire My Laser: Slot Overview
As a Hacksaw fan, I rate Fire My Laser as one of their bolder outings. The scene pitches a cigar-chomping commander against a sneering green alien while a 7-column, 6-row grid hums in the middle. No lines, ways, clusters, or wilds; wins come from its ReactWins-style setup where Bombs and Lasers clear paying symbols and tally values in the Total Win Bar. When the beams start flying and explosions chain through cascades, the arcade snap and crackle gives the whole thing a proper video game feel.
Under the bonnet, it runs a medium volatile model with a top RTP of 96.31% and lower versions also in the wild. Hit frequency sits about 39%, so something lands roughly every 2.5 spins. Stakes range from 10p up to £100, and the headline max win is 15,000x. I've had base sequences grind when triggers refuse to fire, but once you catch momentum, chains of removals plus multipliers can shift the pace fast, especially in free spins where the progressive meter starts to matter.
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Fire My Laser Symbols and Paytable
The grid hosts seven paying symbols, each tinted green, while bare grey rocks act as blockers with no value. This isn't a combo counter in the usual sense; each paying symbol that gets blown away adds its listed amount to the Total Win Bar, with rewards broadly ranging from 0.1x to 5x per symbol. There are no wilds here, and no need to track lines or clusters. It's all about getting weapons to connect with value tiles, then letting cascades feed the count.
Symbols and payouts
| 1 | x5 |
| 1 | x1 |
| 1 | x0.5 |
| 1 | x0.3 |
| 1 | x0.1 |
| 1 | x0.1 |
| 1 | x0.1 |
Fire My Laser: Slot Features
Bombs and Lasers are the win engine. Each landed weapon can randomly activate in a bottom-to-top, right-to-left sequence, unless another device sets it off first. When they strike paying symbols, those values jump into the Total Win Bar and settle at the end of the spin. Weapons can also trigger one another, so well-timed chains carry a real punch. I've had screens where a single Super Laser kick-started a run, and suddenly half the grid was feeding the meter.
Small Bombs clear a tight 3x3 patch centred on impact, great for tidying clusters of greens. Big Bombs go wider with a 5x5 blast, which can be fantastic for exposing hidden multipliers or FS symbols under shields. Because explosions remove stones as well as pay tiles, follow-up drops can stack more opportunities than you first expect. On decent runs, I've seen Big Bombs clip multiple weapons, turning a modest setup into a screen-sweeping cascade.
X-Lasers fire diagonally in four directions with a one-symbol beam to the edges, while Super Lasers cut a three-symbol swathe and smash any shields on contact. After weapons resolve, removed tiles cause a cascade; fresh symbols drop in and can lay the groundwork for more action. When the grid finally settles, Orbital Bombardment may strike 3 to 7 positions, each affecting a 2x2 area. Those hits can retrigger any weapons they touch, and it can roll more than once in a single spin.
Bonus features
Deploy Shields in Fire My Laser
Certain tiles arrive with a blue Shield that needs multiple hits to crack. The number shown tells you how many more strikes are required, and anything counts, from Bombs and Lasers to Orbital Bombardments. Super Lasers ignore the count and vaporise shields outright. You'll see shields on multipliers and the two FS symbols. Strip a shield and you activate that tile, which is how multipliers get banked and bonus rounds are triggered without having to collect matching scatters across reels.
Multiplier Shields break in two bands. The lighter set needs two hits and can carry x2 to x10. The heavier set takes three hits and can hold x15 right up to x500. Once activated, your multipliers are added together and applied to the Total Win Bar at the end of the sequence. I've had average-looking screens spring to life because a last-second Super Laser cleared two 3-hit multipliers and doubled the whole take from an otherwise modest cascade.
Alien Attack in Fire My Laser
Crack the Shield on an Alien Mind FS symbol in the base game and you get 8 Alien Attack free spins. Gameplay mirrors the main mode, but now any activated multipliers are stored in a Progressive Multiplier. That value applies on spins where at least one new multiplier joins the pot, so growth often comes in bursts. Break another Alien Mind FS during the bonus for +2 spins. When I've seen this mode flow, it can flip a session on its head quite quickly.
Extermination in Fire My Laser
Extermination starts when you remove the Shield from a Power Core FS symbol, awarding 12 spins. Again, core mechanics stay the same, yet here every activated multiplier is stored in a Progressive Global Multiplier that remains live throughout. It applies to all collected wins at the end of every spin, not just when a new one lands. Hitting another Power Core FS during the feature adds +2 spins. This mode felt steadier for me, with value ticking up across the whole round.
Bonus Buy in Fire My Laser
Four buys are available in Fire My Laser. Bonushunt FeatureSpins costs 3x and makes a bonus about five times more likely. Booming FeatureSpins costs 50x and guarantees at least one Multiplier and one Super Laser per spin, though FS symbols are disabled. Alien Attack can be bought for 80x, while Extermination is 200x. I used Booming to test shield breaking and weapon chaining from the off; it's handy for seeing how Super Lasers carve through protection and set multipliers live.
Buy RTP figures hover around the top setting, with Extermination slightly higher on paper. Volatility felt spiky in the 80x and 200x routes, while the 3x entry is a light-touch way to chase triggers without waiting ages. I'd still treat buys as testing tools or mood swings, because the main grid can already hit 15,000x with the right chain. If your market restricts purchases, the base game retains every key piece of the feature set.
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Gallery of video and screenshots of the game
References
Our editorial team
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