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Eldritch Dungeon (Print Studios) – Review & Demo Play
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Eldritch Dungeon: Slot Overview
Eldritch Dungeon is a cluster pays slot on an 8x8 grid, and it plays like a quest. I move a Wild Warrior from reel 1 towards an exit on reel 8 by clearing clusters of 5+ symbols. Wins tumble, paths open, battles pop up, and features stack. The math hits hard, with very high volatility, a default RTP of 96.1%, and stakes from €0.10 to €50. The mix of base action and progression feeds into a two-stage bonus with serious coin potential.
Symbols and Paytable in Eldritch Dungeon
Four stone runes act as the lowers, and four gemstones carry the highs. Clusters pay when 5 or more matching symbols connect horizontally or vertically. Runes pay from 0.2x for 5 to 20x for clusters of 15+, while gemstones scale harder: orange/red up to 1,000x, green up to 100x, blue up to 75x, and purple up to 50x for 15+. It’s swingy because 15+ clusters are rare, so smaller groups and cascades tend to drive the day-to-day flow.
The wild symbol and the Wild Warrior both substitute, helping stitch clusters together. After a win, involved symbols drop off and new tiles tumble in, so sequences can chain. With clusters, adjacency matters on the four sides only; diagonals don’t count. This set suits a board-clearing rhythm, where trimming around the Warrior can shape paths and group high gems. It’s a clean paytable, yet the top lines need set-ups or effects to really come alive.
Eldritch Dungeon Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 15+ | x1000 |
| 12+ | x100 | |
| 10+ | x50 | |
| 7 | x6 | |
| 6 | x4 | |
| 5 | x2 | |
|
| 15+ | x100 |
| 12+ | x50 | |
| 10+ | x20 | |
| 7 | x4 | |
| 6 | x2 | |
| 5 | x1.5 | |
|
| 15+ | x75 |
| 12+ | x30 | |
| 10+ | x15 | |
| 7 | x2 | |
| 6 | x1.5 | |
| 5 | x1.2 | |
|
| 15+ | x50 |
| 12+ | x20 | |
| 10+ | x10 | |
| 7 | x1.5 | |
| 6 | x1.2 | |
| 5 | x1 | |
|
| 15+ | x20 |
| 12+ | x10 | |
| 10+ | x5 | |
| 7 | x0.8 | |
| 6 | x0.4 | |
| 5 | x0.2 | |
|
| 15+ | x20 |
| 12+ | x10 | |
| 10+ | x5 | |
| 7 | x0.8 | |
| 6 | x0.4 | |
| 5 | x0.2 | |
|
| 15+ | x20 |
| 12+ | x10 | |
| 10+ | x5 | |
| 7 | x0.8 | |
| 6 | x0.4 | |
| 5 | x0.2 | |
|
| 15+ | x20 |
| 12+ | x10 | |
| 10+ | x5 | |
| 7 | x0.8 | |
| 6 | x0.4 | |
| 5 | x0.2 | |
|
|
Scatter | |
|
|
Wild | |
Bonus Features in Eldritch Dungeon
On every spin, the Wild Warrior spawns on reel 1 and an exit lands somewhere on reel 8. Clear symbols next to him and he steps toward the door. Four grid positions hide enemies; if there’s a clear path, a fight triggers. Win a skirmish and you bank a Power Relic plus a queued Spectral Effect, which fires after cascades stop. This loop pushes progress across the floor while layering modifiers that can reshape the board or stack wilds.
Spectral Effects come in four flavours. Nightwing transforms 10 symbols to the same type. Elderwing transforms 19 symbols. Nightfang adds 4 wilds to random positions. Elderfang adds 10 wilds. These fire only when wins have finished, so they often revive a stalled board or chain into fresh clusters. The contrast between symbol conversions and wild additions gives two distinct routes: mass-matching for big clusters, or seeding wilds to stitch together awkward gaps around high-value gems.
Companions add a second lever. I start with Arcanist, later I can pick Ranger or Mauler before a spin. When no more wins show, a Companion Strike may trigger. Arcanist converts 11–16 symbols and removes adjacent tiles above and below; in battles he can end a single foe, volatility 4. Ranger changes one line of 8 and trims above and below; single-target damage, volatility 3. Mauler converts two 2x2 areas and clears surroundings; hits all enemies, volatility 5.
Dungeon Battle in Eldritch Dungeon
The Dungeon Battle starts once the Warrior reaches the exit. Across up to nine bouts, the first eight pit you against Gnaw Brute, Wraiths, or Elderkin at three difficulty tiers, paying 2, 4, or 6 Spectral Keys for wins. You also carry two Portal Shards to advance after a loss. Power Relics from the base help. The ninth bout is The Old One; win there and the Treasure Hall grid opens fully, a 4x4 coin sits centre, and the largest coin gets a 2x multiplier.
Treasure Hall Spins in Eldritch Dungeon
Treasure Hall Spins arrive on an 8x8 board with six centre spots open. You get 3 spins that reset whenever a coin or a Spectral Key lands. Keys open 2, 3, or 6 extra positions. Coins merge into the largest possible square, then pay when the round ends: 1x1 coins carry 0.5x–2x, stepping up through 2x2, 3x3 and so on, to an 8x8 worth 1,000x–10,000x. It’s a tidy Hold & Spin style finish with strong ceiling pressure.
Eldritch Dungeon RTP, Volatility And Max Win
Eldritch Dungeon runs a default RTP of 96.10%, with alternative settings at 94.07% and 86.10%. Hit frequency sits around 29.45%, and volatility is very high, rated 5/5. Stakes span €0.10 to €50 per spin. Peak haul is 20,000x, with average returns in Treasure Hall near 90.8x. Versions vary by market, so I always check the help page in the build I’m playing. The profile is all-or-nothing, yet the layered modifiers do soften dry patches at times.
Feature Bet raises the floor on set-up spins. Prices run roughly 17.3x for a spin with 1 Companion Strike, then 45.5x, 83.6x, 143.7x, and 218x if you want 1–4 defeated enemies guaranteed alongside the strike. The long-term rate can tick up with these modes, averaging near 96.68%, and rising further by companion choice to figures just over 97% at the top tier. It’s powerful, but still variance heavy, so I meter usage rather than spamming it.
Final Thoughts on Eldritch Dungeon
I came in for the theme and stayed for the two-part structure. Clearing paths, banking relics, and then smashing through a grid-based coin round feels ace when it lines up. It is not a level 1 crawl, though; progress takes patience, and the base can wander. Feature Bets help start on the front foot, yet outcomes swing. For me, Eldritch Dungeon sits in that settle-in, session slot bracket, with proper peaks and a ceiling worth chasing.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 27.12.2025 by Mark Rylance