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Dynamite Diggin Doug (Pragmatic Play) – Review & Demo Play
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Base Game & Features in Dynamite Diggin Doug
Dynamite Diggin Doug runs on a 5x3 grid with 10 fixed lines and pays left to right. Bets start at 0.10 per spin and can reach 250, depending on venue settings. Doug stands by the reels, the soundtrack hums along, and the left side shows an instant prize ladder tied to dynamite counts. There’s no wild symbol, but scatters on reels 1, 3, and 5 trigger the main feature. The package leans on instant payouts, a streak-style bonus, and a simple line game.
Line wins feel traditional: five-of-a-kind premiums return 10x to 100x, while the royals sit at the lower end. The base can be swingy, as the maths leans hard towards the bonus. You’ll spot an ante toggle and a buy button, both aimed at faster feature access. Visually, it’s a straightforward mining setup; animations are serviceable, and Doug chips in with detonator moments that tie into the side prizes. If you want the action, the feature is where it’s at.
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Symbols & Paytable in Dynamite Diggin Doug
Premiums match the mining theme: the Mining Cart pays 2x, 20x, 50x, or 100x for 2, 3, 4, or 5 of a kind. The Pickaxe pays 1x, 10x, 20x, or 50x. The Lantern is 0.5x, 5x, 10x, or 20x. Shovel and Mining Light return 2x, 5x, or 10x for 3, 4, or 5. All figures are per total bet. These values keep the base ticking, but the bigger swings come from the dynamite ladder and the streak round.
Low pays are 10, J, Q, K, and A. Five of a kind typically return up to 5x, with J and 10 dipping to 2x. There is no wild in the paytable. Scatters show as two hatchets with the word Scatter and sit on reels 1, 3, and 5 to start the bonus. Money-style symbols arrive during the streak feature only. If you’re chasing heft, the cart, pickaxe, and lantern headline the base, while the money symbols headline the feature.
Dynamite Diggin Doug Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 5 | x100 |
| 4 | x50 | |
| 3 | x20 | |
| 2 | x2 | |
|
| 5 | x50 |
| 4 | x20 | |
| 3 | x10 | |
| 2 | x1 | |
|
| 5 | x20 |
| 4 | x10 | |
| 3 | x5 | |
| 2 | x0.5 | |
|
| 5 | x10 |
| 4 | x5 | |
| 3 | x2 | |
|
| 5 | x10 |
| 4 | x5 | |
| 3 | x2 | |
|
| 5 | x5 |
| 4 | x2 | |
| 3 | x1 | |
|
| 5 | x5 |
| 4 | x2 | |
| 3 | x1 | |
|
| 5 | x5 |
| 4 | x2 | |
| 3 | x1 | |
|
| 5 | x2 |
| 4 | x1 | |
| 3 | x0.5 | |
|
| 5 | x2 |
| 4 | x1 | |
| 3 | x0.5 | |
|
|
Scatter | |
Plunger Prize in Dynamite Diggin Doug
The Plunger (detonator) can appear in the centre position and award a random payout from the dynamite ladder on the left. Hit Bronze, Silver, or Gold via the plunger and you’ll also jump straight into the bonus. It’s a neat side door that breaks up the wait between regular triggers. In practice, it fires occasionally and can be the nudge you need if the lines are quiet. The plunger fits the theme, and when Doug slams it, the payout panel lights up.
Dynamite Prize in Dynamite Diggin Doug
Dynamite symbols pay instant prizes when 3 or more land in view. The ladder is clear: 3, 4, 5, 6, 7, 8, 9, or 10 sticks award 0.5x, 1x, 2.5x, 5x, 10x, 20x, 50x, or 100x the bet. The required count and the payout are always shown on the left of the grid. It’s a classic scatter-pay style injection that can spark balance bumps in the base. Hitting the top three also links to Bronze, Silver, and Gold progression in the main feature.
Dynamite Bonus Game in Dynamite Diggin Doug
Land 3 scatters on reels 1, 3, and 5 to trigger the Dynamite Bonus, or jump in when Bronze, Silver, or Gold fires from the plunger. The board now lands only money symbols and blanks. You start with 3 lives; each new symbol resets lives to 3. A lit fuse ticks along the side and can chip in multipliers once it burns out. The tempo is steady, and the reset mechanic keeps hope alive when the grid starts to fill.
Each time a new dynamite lands, all money symbols drop one row. Any that fall off the bottom are collected into a Total Win Meter. Doug then lobs those sticks back onto the grid, where they can land in empty spots or on top of others, stacking values. Returned sticks may receive a random x2, x3, or x4. This loop of collect and throwback is the engine, and it’s where sessions can snowball if the board cooperates.
There are four levels: Prospecting, Bronze, Silver, and Gold. Starting from Prospecting, you can upgrade by landing at least one dynamite in five turns in a row, which then unlocks one higher tier at random. Level multipliers are x2 for Bronze, x3 for Silver, and x5 for Gold. Money symbol ranges are 1x–10x, 25x–50x, 75x–125x, and 150x–250x for Gold. The feature ends when lives hit zero, and remaining symbols are paid with the active level multiplier.
Ante Bet & Bonus Buy in Dynamite Diggin Doug
The Ante Bet raises your stake by 50% and improves the chance of triggering the feature without changing line pays. It’s a handy switch if you prefer a brisker pace and more scatter moments. With Ante active, the theoretical return sits at 96.52% in supported versions. It won’t make the game gentle, but it cuts some of the wait between bonuses, which matters on a high-volatility setup that leans on the streak round for chunkier hits.
If patience isn’t your style, the Bonus Buy costs 100x the bet and drops you straight into the Dynamite Bonus with a random starting level. The RTP via feature buy is listed at 96.53% in supported builds. The buy can be disabled where not permitted and usually cannot run alongside Ante. It’s priced fairly for what the round can do, especially if the throwbacks start stacking values and you catch a level multiplier.
Dynamite Diggin Doug RTP, Volatility And Max Win
RTP is versioned at 96.52%, 95.52%, or 94.52%, so check the info panel where you play. Volatility is high. Hit frequency is around 26.45%, with the bonus arriving about once in 132 spins on average. Big wins are possible but capped at 3,000x, with 1,000x+ arriving roughly 1 in 53,301 spins on average. The maths puts most of the weight on the feature: line wins keep you in touch, while the streak mechanics and level multipliers hold the real punch.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 13.12.2025 by Mark Rylance