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Divina Commedia I Nove Cerchi (Play’n GO) – Review & Demo Play
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Divina Commedia I Nove Cerchi
Divina Commedia I Nove Cerchi drops me straight into Dante’s Inferno. A 5x3 grid with 10 paylines sits inside a grey, stony abyss, overseen by a three-faced Lucifer. Stakes run from 0.10 to 100 per spin, paired with a medium volatile model and a top RTP setting of 96.2% (lower configs exist). The intro sweeps through the dark wood and the Gates of Hell before the reels settle, while choral swells set the tone for a literary hell that actually feels weighty.
Divina Commedia I Nove Cerchi Gameplay and Mechanics
Divina Commedia I Nove Cerchi uses wins left to right on 10 fixed lines. Lows are X, J, Q, K, A, paying 3x to 5x for five of a kind. Highs are four character symbols that award 10x to 25x for five. Wilds hit on all reels, stand in for everything except scatters, and pay 40x for a five-wild line. The setup is straightforward, so you always know what a line pays while you wait for Souls, Lanterns, or scatters to push the session on.
Divina Commedia I Nove Cerchi Symbols and Paytable
| Symbol | Quantity | Payout |
|---|---|---|
|
| 5 | x25 |
| 4 | x7.5 | |
| 3 | x3 | |
|
| 5 | x25 |
| 4 | x7.5 | |
| 3 | x3 | |
|
| 5 | x10 |
| 4 | x5 | |
| 3 | x2 | |
|
| 5 | x10 |
| 4 | x5 | |
| 3 | x2 | |
|
| 5 | x5 |
| 4 | x2.5 | |
| 3 | x1.5 | |
|
| 5 | x5 |
| 4 | x2.5 | |
| 3 | x1.5 | |
|
| 5 | x3 |
| 4 | x1.5 | |
| 3 | x1 | |
|
| 5 | x3 |
| 4 | x1.5 | |
| 3 | x1 | |
|
| 5 | x3 |
| 4 | x1.5 | |
| 3 | x1 | |
|
| Wild | |
| 5 | x40 | |
| 4 | x10 | |
| 3 | x5 | |
Divina Commedia I Nove Cerchi Theme and Visuals
Divina Commedia I Nove Cerchi leans hard into the poem. The camera pans through the dark wood and Gates of Hell, then parks you before an ornate frame where Lucifer glowers over the reels. Grey masonry, flickering light, and a choral score give the underworld bite. The vibe tracks Dante’s descent through circles, so when features stack up, the pressure rises too. I rate the production for sticking to the source and making a literary hell feel like an actual place to spin.
The soundtrack leans on choral lines and low drones that swell during features. Eerie stings punctuate Soul drops and Lantern hits, which helps sell the descent through circles. Character art and Souls look sharp against the masonry, and the interface keeps the frame clean. I get the underworld vibe the reviews praised, without straying into chaos or clutter. It feels cohesive, so when modifiers kick in, the audio-visual ramp makes that climb between circles feel deserved.
How To Play Divina Commedia I Nove Cerchi
How To Play Divina Commedia I Nove Cerchi is simple. Use + and − to set a stake, hit Spin to start, or pick Autoplay to run a batch of spins. Quickspin bumps the pace, and the menu gives sound and fast play options. Three or more scatters trigger Free Spins, while Lanterns and Souls do the collecting work in any mode. I keep an eye on Soul values and Lantern drops, as that timing often tells you whether to push on or pause.
I also dip into the information panel to confirm lines, symbol values, and the current RTP model. Autoplay is handy when hunting scatters, but I toggle it off if Souls keep landing without Lanterns, in case Lucifer springs the respin game. Quickspin is there if you prefer pace. Stakes can be tweaked on the fly, so I adjust around bonus rounds to manage run length while I chase the Modifier Wheel in Free Spins.
Divina Commedia I Nove Cerchi RTP, Volatility, and Betting Range
Divina Commedia I Nove Cerchi runs a medium volatility profile with a headline RTP of 96.2% when set to the best model. Operators can deploy lower settings, so I always check the paytable info. Bets span 0.10 to 100, covering casual spins and higher testing. The grid stays fixed at 5x3 with 10 lines, so line maths remain clear across all stakes. The published max win is 3,000x the bet, which defines the ceiling across base play and bonuses.
I rate the profile as steady rather than savage. The descent can feel tense when modifiers line up, but the capped exposure tempers risk-reward. That echoes the reviews' line - don't expect colossal rewards down here. For me, the sweet spot is grinding for modifiers in Free Spins while taking shots at the Hold & Win. If the site runs a lower RTP, I shorten sessions, as Souls collection and respins thrive more when the model is on the friendlier side.
Divina Commedia I Nove Cerchi Slot Features
From base play, Souls land as money symbols with cash values. A Lantern symbol collects them, paying their totals there and then. If Souls appear without a Lantern, Lucifer may scoop them up instead. That matters, as he can randomly spark a separate round. I like the cadence here, as both paths keep Souls relevant between spins. Wilds still do line work, but the collector loop is the heartbeat, teasing you into the next spin even when lines stay quiet.
Three, four, or five scatters award 9, 12, or 15 Free Spins. On entry, the Modifier Wheel grants one of three bonuses - Win Multiplier, Soul, or Lantern. The Multiplier multiplies all wins, the Soul setup shifts default Soul values (1x to 100x) toward higher numbers, while the Lantern option raises Lantern frequency. Collecting four Lanterns during the round adds extra spins and a fresh modifier, or upgrades the one you have. Upgrades replace the base effect rather than stack with it.
When Lucifer gathers Souls without a Lantern, there's a chance the Hold & Win starts. You get 3 respins that reset whenever a Soul lands. The round ends when you run out, paying the total Soul values. Fill every position with Souls and you land 1,000x the bet on top of the Soul tally. This dovetails well with the Free Spins journey, as the descent through levels feels intense once modifiers click, giving the session that push the base game sometimes lacks.
Final Verdict for Divina Commedia I Nove Cerchi
Divina Commedia I Nove Cerchi nails the theme and ties features to the narrative, yet much of the gameplay is standard Souls and Lanterns with a classic Hold & Win. The Free Spins, with modifiers that can be upgraded, carry the show, and the descent delivers a proper buzz when it all aligns. The cap at 3,000x and a medium model keep expectations grounded. I play it for the mood, the wheel of modifiers, and that shot at filling the screen with Souls.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 17.01.2026 by Mark Rylance