Reactoonz 2 (Play’n GO) – Review & Demo Play

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Reactoonz 2 from Play’n GO play free demo version ▶ Casino Slot Review Reactoonz 2 ✔ Return (RTP) of online slots on January 2026 and play for real money✔

Provider Play’n GO
Rating ⭐ 7
Release Date 2020-10-01
RTP 96.20%
Max Win x5083
Volatility High
Bet Range ($,€,£) 0.20 - 100
Number of Reels 7
Features Cascading Reels, Cluster Pays, Collect Symbols, Colossal Symbols, Extra Wilds, Monsters, Multiplier Wilds, Random Wilds, Space, Symbol Removal

Theme and Design in Reactoonz 2

I like how Reactoonz 2 keeps the original’s DNA while polishing the look. The 7x7 grid sits on a plain blue backdrop with subtle energy flows, semi-transparent reels, and a zippy soundtrack. The right-hand panel is the big visual shift, with lively charge meters that spring into action as clusters roll in. It feels familiar, yet more dynamic. The alien cast remains charming, and the interface stays clean, which suits fast, cascading sessions on both desktop and mobile.

Technical Aspects of Reactoonz 2

Reactoonz 2 runs a 7x7 cluster-pay setup where five or more matching symbols connect horizontally or vertically. Stakes range from 20p to £100 per spin, and volatility sits high at around 8 out of 10. The default RTP is 96.2%, though some operators use lower variants such as 94.2%, so I always check the info panel before I settle in. Cascades clear winning clusters and drop new symbols, setting up extended sequences from a single paid spin.

The math echoes the first game but carries a touch more peak potential. Max win reaches 5,083x the stake, achieved when the feature set lines up and Electric Wilds feed the meters. I’ve found session flow depends on how often the fluctuating symbol converts into Electric Wilds, since those wins power the Quantumeter. The pace is punchy on mobile and desktop, with slick timing on cascades and meter updates that make progress clear even during busy sequences.

Symbols and Payouts in Reactoonz 2

Eight alien symbols return, split into one-eyed and two-eyed sets. You get paid for clusters of five or more, and the top clusters of 15+ can land returns from 3x up to 500x the stake according to the paytable. The highest premium isn’t quite what it once was, but the overall spread still supports strong burst potential when clusters connect. I look to chain clears across the grid, as larger cascades tend to line up those bigger cluster counts.

Four wild types drive the engine. Uncharged Wilds can drop on cascades yet don’t form wins by themselves; they convert into Electric Wilds when they sit next to a win or after a Wild Pair Explosion. Electric, Energoon, and Gargantoon wilds then stand in for any pay symbol. That hierarchy matters, as Electric Wilds both substitute and zap symbols, while Energoon and Gargantoon drops are the headline moments that reshape the grid and swing the payout curve.

Reactoonz 2 Symbols and Paytable

Symbol Quantity Payout
icon 1 15+ x500
12+ x50
10+ x20
9 x8
8 x5
7 x3
6 x2
5 x1
icon 2 15+ x200
12+ x20
10+ x10
9 x4
8 x3
7 x2
6 x1
5 x0.8
icon 3 15+ x100
12+ x10
10+ x5
9 x3
8 x2
7 x1
6 x0.8
5 x0.6
icon 4 15+ x60
12+ x6
10+ x3
9 x2
8 x1.5
7 x1
6 x0.7
5 x0.5
icon 5 15+ x10
12+ x3
10+ x1
9 x0.8
8 x0.6
7 x0.4
6 x0.2
5 x0.15
icon 6 15+ x10
12+ x3
10+ x1
9 x0.8
8 x0.6
7 x0.4
6 x0.2
5 x0.15
icon 7 15+ x3
12+ x1
10+ x0.8
9 x0.6
8 x0.3
7 x0.2
6 x0.15
5 x0.1
icon 8 15+ x3
12+ x1
10+ x0.8
9 x0.6
8 x0.3
7 x0.2
6 x0.15
5 x0.1
icon 9 Wild
icon 10 Wild
icon 11 Wild
icon 12 Wild

Gameplay Features in Reactoonz 2

The cascade feature underpins everything. On each spin, one one-eyed alien becomes the fluctuating symbol. If that symbol is in a win, an Electric Wild appears in a vacated position and the Fluctometer charges. When full, it adds 1 to 3 Electric Wilds to the grid. You can recharge the Fluctometer more than once in a round, though it turns off when Gargantoon arrives. The more Electric Wilds you create early, the better the round tends to flow.

Electric Wilds substitute and zap Reactoonz, and every non-wild they remove charges the Quantumeter. The thresholds are 55, 85, 110, and 135 charges. Level 1 releases four 1x1 Energoon wilds. Level 2 releases a single 2x2 Energoon. Level 3 drops a 3x3 Gargantoon wild onto the grid. Level 4 is an overcharge that applies a 2x multiplier to all wins involving Gargantoon. The Quantumeter keeps building after Energoons, but it stops charging once Gargantoon is released.

After the 3x3 Gargantoon triggers a cascade, it splits into two 2x2 Gargantoon wilds, then breaks again into nine 1x1 versions if cascades continue. When features finish and two or more Electric Wilds remain, Wild Pair Explosion kicks in. Adjacent Electric Wilds clear everything except wilds. Non-adjacent pairs clear the symbols between them and the surrounding area. Cleared symbols do not pay but they still charge the Quantumeter, which can salvage stalled rounds.

Bonus Features in Reactoonz 2

There are no traditional free spins in Reactoonz 2. Instead, progressive meters carry the bonus weight. The Fluctometer generates Electric Wilds, which then feed the Quantumeter, leading to Energoon and Gargantoon drops and a possible x2 overcharge. I rate this dual-meter loop because it keeps feature activity within base play and lets momentum build across cascades. Wild Pair Explosion acts like a final sweep that either lands a fresh chain or hands you one last nudge of Quantumeter charge.

Comparison with Reactoonz in Reactoonz 2

Visually and structurally, this is very much the original’s sibling: same 7x7 grid, amiable aliens, plain blue backdrop, and a give em the same, but a bit more approach. The big difference is the extra collection meter and how wilds interact. Modifiers have shifted, and Electric Wilds bring new tricks. Potential edges up to 5,083x from the earlier cap, so the ceiling feels healthier when the grid lights up nicely.

From a player view, the learning curve is steeper. Gargantoon requires sustained Electric Wild generation, so hitting Level 3 is a proper event rather than a regular occurrence. Volatility remains high, base game bursts can be sparse, and the pace tests patience if meters stall. Once it clicks, though, the gameplay loop is compelling, and the critters still shimmy and shake with that same charm when the lightning starts flying.

Verdict on Reactoonz 2

I rate Reactoonz 2 as a worthy follow-up with mechanical depth and lively pacing. The default RTP dips a touch, but the upgraded max win and the Fluctometer-Quantumeter combo make sessions engaging. It is as mental as the first when features fire, and the Gargantoon split remains a great spectacle. High volatility and layered rules suit experienced grid-slot players best, yet the core loop still delivers immense fun once you get the Electric Wilds rolling.

Gallery of video and screenshots of the game

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