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Quantum Clash (Bally Wulff) – Review & Demo Play
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Rules and Gameplay in Quantum Clash
Quantum Clash by Bally Wulff runs on a 5-reel, 3-row setup with 10 fixed paylines. Bets start at 0.10 and go up to 50 per spin, so it suits a wide range of bankrolls. I like the Autoplay option for up to 100 spins, with Loss, Single Win, and Total Win limits, which keeps sessions tidy. The interface is clean and direct, so it takes seconds to pick a stake, spin, and track wins without fuss.
The gameplay is straightforward yet thrilling. The Atom wild is the core mechanic, and it shifts the tone of a session fast. Land it and the feature work begins. The pace feels brisk thanks to the HTML5 build, while the 10-line layout keeps outcomes easy to read. I never felt swamped by extras, but the base game has enough punch to keep the reels lively.
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Bonus Features in Quantum Clash
The headline act is the Atom Respin feature. When the Atom lands, it turns into an expanding wild that fills its reel, checks for wins, and triggers a respin. During that respin, a new Atom can appear, expand, and retrigger. I have chained these up to the stated cap of three in a row, and the ladder effect can turn a routine spin into a proper payout swing.
There is no traditional Free Spins round here. That might sound like a gap, yet the expanding wilds and respins supply enough momentum. In my experience, the feature lands often enough to keep interest high, and the visual surge when the Atom balloons across a reel adds a satisfying hit of anticipation.
Symbols in Quantum Clash
Symbols mix classic and thematic elements. Low pays are gems in purple, blue, red, green, and yellow. High pays are 7s and BARs, giving the game a retro arcade edge. The Atom is the wild and substitutes for all base symbols, then expands to cover its reel when it lands. That expansion ties straight into the Atom Respin, so symbol timing matters. I’ve seen a single Atom tidy up a messy grid and stitch wins across two or three lines.
Payouts in Quantum Clash
Paytable ranges are clear. Gems pay 0.50x for 3-of-a-kind, 3.00x for 4, and 6.00x for 5. 7s pay 2.50x, 7.00x, and 12.00x across 3, 4, and 5. BARs sit at 5.00x, 15.00x, and 25.00x for 3, 4, and 5 matches. The expanding wild can link these into tidy totals, especially when a respin nudges an extra match on a neighbouring reel.
The max win is x1250 of stake, which equals 62500 at the top bet. RTP is 96.11%, and variance sits in the medium-high bracket, so runs can stretch before a hit lands, but feature bursts compensate. Across longer sessions I found the return steady relative to the math, with the feature doing the heavy lifting when momentum swings your way.
Paylines in Quantum Clash
Quantum Clash uses 10 fixed paylines. Lines evaluate left to right and right to left, so certain five-of-a-kind hits feel extra satisfying as they count both ways. Fixed lines mean every spin uses the full grid, which keeps outcomes consistent and easy to track. With medium-high variance in play, I rate both-ways lines as a neat touch, giving more routes to tidy line-ups when the expanding wild drops in the right pocket.
Pros & Cons in Quantum Clash
Pros are clear. The Atom Respin with expanding wilds adds real drama and can string wins across multiple lines. RTP sits at 96.11%, which I rate as solid for sessions that last. The bet range from 0.10 to 50 fits testers and high-stake trials alike, while the clean 5x3 layout keeps focus on symbol timing and feature spikes rather than clutter.
Cons matter too. There is no Free Spins feature, so if you chase scatter rounds, this will feel lean. There is no progressive jackpot either. The feature set is tight by design, so depth hunters may want more layers. In a cold patch, the medium-high variance can sting before the next Atom swings things back.
For my playstyle, the package works. I value quick-set stakes, crisp reels, and feature bursts that can land back-to-back. The both-ways lines and clear paytable keep things transparent. If you want a classic scatter-led bonus hunt, this is not that slot. If you like respin chains doing the work, Quantum Clash earns a spot in rotation.
Minimum and Maximum Bet in Quantum Clash
Stakes range from 0.10 to 50 per spin. I start low to map hit rhythm, then scale when the session feels live. Autoplay with loss, single win, and total win limits helps keep control without fuss. With medium-high variance, I avoid big jumps after a dry run and let the Atom Respin dictate when to press on. It’s a flexible range, fit for quick tests or longer pushes when the grid behaves.
Gallery of video and screenshots of the game
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Mark Rylance
Editor in Chief and Developer – AllSlotsOnline.Casino
Gambling is one of my main passions in life and I strive to help players find the best place to relax and get excited about gaming.
Last updated 30.11.2025 by Mark Rylance