Mad Cars (Push Gaming) – Review & Demo Play

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Mad Cars from Push Gaming play free demo version ▶ Casino Slot Review Mad Cars ✔ Return (RTP) of online slots on December 2025 and play for real money✔

Provider Push Gaming
Rating ⭐ 9.8
Release Date 2022-08-10
RTP 96.39% | 95.36% | 94.44% | 90.32% | 88.49%
Max Win x25000
Volatility High
Bet Range ($,€,£) 0.10 - 100
Number of Reels 5
Betways 50
Features Apocalypse, Bonus Buy, Cars, Multiplier

Mad Cars Slot Overview

I've spent a fair bit of time with Mad Cars from Push Gaming, a post-apocalyptic racer running on 5 reels, 6 rows and 50 paylines. Stakes range from 0.10 to 100, with a default RTP of 96.39% and alternative models at 95.36%, 94.44%, 90.32% and 88.49%. It runs hot on volatility and can reach a max win of 25,000 times bet. Instant Prize Cars meet a top Booster Reel, while Mad Bonus, Mad Race and Bonus Buy bring the heavy swings.

Mad Cars Slot Information

I like the dusty wasteland backdrop, rusted buildings flanking the grid and a windmill turning in the distance. It runs well on desktop, tablet and mobile. Wins land for three or more matching symbols on adjacent positions starting from the leftmost reel. There's no wild in this one, which keeps the reels focused on the racing layer. The bottom row is where the action begins, as cars appear with instant values and a blazing skull marks the scatter car that can kick off the bonus.

The paytable keeps things clear. Low pays are a traffic cone, a wrench, a steering wheel and a pair of dice, all worth 1x for five of a kind. Premiums are four racer characters in green, blue, purple and yellow, paying 20x to 100x for five. Instant Prize Car symbols carry bet multipliers instead of line wins, and the scatter car follows the same movement rules. That mix makes base spins feel like setup laps ahead of the bigger races.

Mad Cars Symbols and Paytable

Symbol Quantity Payout
icon 1 5 x100
4 x20
3 x2
icon 2 5 x50
4 x10
3 x1
icon 3 5 x25
4 x5
3 x0.5
icon 4 5 x20
4 x4
3 x0.4
icon 5 5 x5
4 x1
3 x0.1
icon 6 5 x5
4 x1
3 x0.1
icon 7 5 x5
4 x1
3 x0.1
icon 8 5 x5
4 x1
3 x0.1
icon 9 Scatter

Instant Prize Cars in Mad Cars

In base play, Instant Prize Car symbols can land on the bottom row, with only one per reel at any time. Each car starts at 1x, 2x, 5x, 10x, 25x, 50x or 100x. They remain in place until paid by crossing the top row. Movement comes from the top reel, where Gas pushes cars forward and Multipliers raise their values. You can have several on the grid, but only the first to finish pays; others are cleared next spin unless protected.

That pacing sets up some punchy moments. A car locked by a Survivor effect will ignore the clear-out when another car wins and stays for the next spin, keeping its tally. When the maths lines up, a small starter like 5x can be lifted by repeated multipliers into something far punchier before it crosses the line. It takes up to six Gas steps to finish, so seeing a Combo that advances and multiplies in one go can be the clutch play.

Booster Symbols in Mad Cars

On every spin the Booster Reel displays one symbol above each reel. Gas shows a number from 1 to 6 and moves the car beneath by that many steps. A Multiplier reveals 2x, 3x, 5x, 10x, 25x, 50x or 100x and applies it to that car's value. The Combo delivers both movement and a multiplier. Survivor grants an extra life so a car stays if another finishes first. A Blank symbol appears too and does nothing.

Mad Bonus in Mad Cars

You trigger the Mad Bonus when the scatter car reaches the finish during base play. That pays 10x right away and awards 7 free spins. The night-time race track appears and five Instant Prize Cars are placed on the bottom row. Only cars matter here, no line pays. Each time a car crosses the top, its value is added, you gain a new car at the bottom and get one extra free spin. Chaining finishes is how the feature breathes.

The Booster Reel changes during free spins. Survivor is removed, but extra symbols join the set. Line Up brings all lower cars to the same height. Persistent Payer adds its own value to all other cars after every spin until it finishes. Persistent Collector gathers values from the other cars after each spin and stacks them. The Payer and Collector combo does both in that order. Hitting these is where the mode catches fire and the multipliers ramp hard.

Mad Race in Mad Cars

When free spins run out, the Mad Race can trigger at random. If it does, every Instant Prize Car still on the grid shoots over the finish and pays, which can be a handy late kicker when a few chunky values are parked midway up the rows. It's a clean wrap to the feature, and it will also respect the 25,000 times bet cap should you get there during the sequence, ending the bonus the moment that ceiling is reached.

Bonus Buy in Mad Cars

I often use the Bonus Buy here. The standard Mad Bonus costs 115.7x and runs at about 96.40% RTP. A Payer start costs 301x with roughly 96.46% RTP, while a Collector start sits at 456x with around 96.45% RTP. There's also a premium option at 624x that can roll Standard, Payer, Collector or the Payer and Collector combo. Buying changes nothing about the mechanics, it just jumps you straight into the free spins with the chosen setup.

That 624x is a Mystery pick with odds that mirror the review figures I've tested in sessions too. Standard shows most often at 50 percent, Payer lands about 25 percent, Collector 12.5 percent and the dual Payer and Collector also at 12.5 percent. The maths stays spiky in any case, so I treat lower cost entries as scouting runs and only stretch for a premium start when balance and mood line up. It works well for targeted testing.

One last note from my logs. The game offers alternative RTP models in some lobbies, so I always check the help file to see the active figure before I buy or spin. Max win is set at 25,000 times bet and, on higher RTP, the stated hit rate for that outcome is about one in 4,976,981 spins. This is a high variance track, so streaks can be wild on either side, especially if the Booster Reel runs cold.

Gallery of video and screenshots of the game

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